My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer Lumberjack
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Musketeer Lumberjack
The Log
Ice Spirit Cannon Musketeer Lumberjack
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Lumberjack
Fireball
Cannon Musketeer Lumberjack
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Berserker Rage The Log Cannon Musketeer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Berserker Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Lumberjack
Berserker
Cannon
Musketeer
Ice Spirit Mirror The Log Lumberjack
Mirror
The Log Musketeer Lumberjack
Rage
The Log
Mirror Musketeer Lumberjack
Lumberjack
Ice Spirit Musketeer Mirror The Log

Defense Synergies 6 8

Ice Spirit
Musketeer Cannon The Log Lumberjack
Berserker
Cannon
Musketeer Mirror The Log Ice Spirit Lumberjack
Musketeer
Ice Spirit Cannon The Log Lumberjack Mirror
Mirror
Cannon Musketeer The Log Lumberjack
Rage
The Log
Cannon Musketeer Ice Spirit Mirror Lumberjack
Lumberjack
Musketeer Ice Spirit Cannon Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Lumberjack Ice Spirit Cannon Musketeer The Log
Cannon Lumberjack Musketeer
Cannon Lumberjack Musketeer
The Log Lumberjack
The Log Cannon Musketeer Lumberjack
Musketeer Ice Spirit Cannon
Cannon Musketeer The Log
Cannon Musketeer Lumberjack
Ice Spirit Cannon Musketeer Lumberjack
Cannon Musketeer The Log Lumberjack
Musketeer
Cannon Lumberjack Ice Spirit Musketeer The Log
Ice Spirit Cannon The Log Lumberjack
Cannon Lumberjack
Ice Spirit Cannon The Log Lumberjack
Cannon Musketeer Lumberjack
Ice Spirit Cannon Musketeer The Log Lumberjack
The Log Ice Spirit Cannon Musketeer Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Musketeer The Log Lumberjack
Lumberjack Ice Spirit Musketeer The Log
Lumberjack Musketeer The Log
Cannon Musketeer Lumberjack
Ice Spirit Musketeer
Musketeer Lumberjack
Lumberjack
Ice Spirit The Log
Cannon Musketeer
Musketeer Lumberjack
The Log
Cannon Lumberjack
Cannon Musketeer
Ice Spirit Musketeer The Log Lumberjack
Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log
Ice Spirit Musketeer
Musketeer The Log
The Log Ice Spirit
The Log
Musketeer Lumberjack
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Ice Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Ice Spirit Musketeer
Musketeer The Log
Ice Spirit
The Log
Ice Spirit Musketeer
Musketeer
The Log
Musketeer Lumberjack
The Log Musketeer
Musketeer
Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log

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