My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Musketeer P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Cannon Musketeer Ram Rider
Zap
Bomber Cannon Ram Rider
Barbarian Barrel
Ice Spirit Bomber Cannon Musketeer
The Log
Ice Spirit Bomber Cannon Musketeer Ram Rider
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Musketeer P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Musketeer Ram Rider
Poison
Bomber Cannon Musketeer
Lightning
Cannon Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Arrows Cannon Musketeer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Musketeer Ram Rider
Bomber
Ice Spirit P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Cannon
Musketeer
Ice Spirit P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Ice Spirit Arrows Bomber Musketeer The Log Ram Rider
The Log
Musketeer P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Bomber Arrows Musketeer P.E.K.K.A The Log

Defense Synergies 5 13

Ice Spirit
Musketeer Bomber Cannon P.E.K.K.A The Log Ram Rider
Bomber
Ice Spirit Cannon P.E.K.K.A The Log
Arrows
Cannon P.E.K.K.A
Cannon
Musketeer The Log Ice Spirit Bomber Arrows
Musketeer
Ice Spirit Cannon The Log P.E.K.K.A Ram Rider
P.E.K.K.A
The Log Ice Spirit Bomber Arrows Musketeer
The Log
Cannon Musketeer P.E.K.K.A Ice Spirit Bomber Ram Rider
Ram Rider
Ice Spirit Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Musketeer The Log Ram Rider
P.E.K.K.A Ice Spirit Cannon Musketeer The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Bomber Musketeer
Cannon P.E.K.K.A Musketeer Ram Rider
Bomber Arrows P.E.K.K.A The Log
Arrows The Log Bomber Cannon Musketeer
Musketeer Ram Rider Ice Spirit Arrows Cannon
Arrows Cannon Musketeer P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A Musketeer
Ice Spirit Bomber Cannon Musketeer
Bomber Arrows Cannon Musketeer The Log Ram Rider
Arrows Musketeer Ram Rider
Cannon P.E.K.K.A Ice Spirit Bomber Musketeer The Log Ram Rider
Bomber Ice Spirit Arrows Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Ice Spirit Cannon P.E.K.K.A The Log Ram Rider
Bomber Arrows Cannon Musketeer P.E.K.K.A
Ice Spirit Arrows Cannon Bomber Musketeer The Log Ram Rider
Arrows The Log Ice Spirit Bomber Cannon Musketeer Ram Rider
P.E.K.K.A Cannon Musketeer Ram Rider
Bomber Arrows Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Musketeer The Log
P.E.K.K.A Ice Spirit Musketeer The Log Ram Rider
P.E.K.K.A Musketeer The Log Ram Rider
P.E.K.K.A Cannon Musketeer Ram Rider
Arrows Ice Spirit Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows The Log
P.E.K.K.A Cannon Ram Rider
Bomber Cannon Musketeer
Ice Spirit Bomber Musketeer P.E.K.K.A The Log
Arrows Bomber Cannon Musketeer P.E.K.K.A The Log
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Ram Rider
Arrows The Log
Arrows Musketeer The Log
Bomber Arrows The Log
Arrows Ice Spirit Musketeer Ram Rider
Bomber Arrows Musketeer The Log
Arrows The Log Ice Spirit Ram Rider
Arrows The Log Ram Rider
Musketeer
Arrows Musketeer The Log Ram Rider
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Bomber Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bomber
Bomber Arrows Musketeer The Log
Bomber Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Ice Spirit Bomber
Arrows The Log Musketeer Ram Rider
Arrows Musketeer The Log Ram Rider
Arrows Musketeer The Log
Arrows Musketeer
Ice Spirit Musketeer
Bomber Arrows Musketeer The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Musketeer
Arrows Musketeer Ram Rider
Arrows The Log
Musketeer
Arrows The Log Bomber Musketeer
Arrows
Musketeer P.E.K.K.A
Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log
P.E.K.K.A

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