My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Royal Giant Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Bomber Firecracker Wizard
The Log
Ice Spirit Bomber Firecracker Royal Giant
Earthquake
Bomber Firecracker
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Wizard
Fireball
Bomber Firecracker Wizard
Poison
Bomber Firecracker Wizard
Lightning
Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Firecracker Fireball Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bomber Firecracker Royal Giant
Bomber
Royal Giant Ice Spirit
Arrows
Royal Giant Fireball
Firecracker
Royal Giant Ice Spirit
Royal Giant
Ice Spirit Bomber Arrows Firecracker Fireball Ice Spirit Wizard
Fireball
Arrows Royal Giant Archer Queen
Wizard
Royal Giant
Archer Queen
Fireball

Defense Synergies 0 6

Ice Spirit
Bomber Firecracker Fireball Wizard Archer Queen
Bomber
Ice Spirit
Arrows
Fireball
Firecracker
Ice Spirit
Royal Giant
Fireball
Ice Spirit Arrows
Wizard
Ice Spirit
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Wizard
Ice Spirit Firecracker
Bomber
Firecracker
Bomber Arrows Firecracker Fireball
Arrows Fireball Bomber Firecracker
Ice Spirit Arrows Firecracker Fireball Wizard
Arrows Fireball
Archer Queen
Ice Spirit Bomber Firecracker
Bomber Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Ice Spirit Bomber Fireball Wizard
Bomber Fireball Wizard Ice Spirit Arrows Firecracker
Ice Spirit Fireball
Wizard Bomber Arrows Firecracker Fireball
Ice Spirit Arrows Fireball Bomber Firecracker Wizard
Arrows Wizard Ice Spirit Bomber Firecracker Fireball
Bomber Wizard Arrows Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Arrows Firecracker Wizard
Ice Spirit
Fireball
Arrows Firecracker Fireball Wizard Ice Spirit
Fireball
Ice Spirit Firecracker Fireball
Arrows Fireball Archer Queen
Fireball Wizard
Wizard Bomber Firecracker Fireball
Ice Spirit Bomber Firecracker Fireball Archer Queen
Arrows Bomber Firecracker Fireball Wizard Archer Queen
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Bomber Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Ice Spirit
Bomber Arrows Firecracker Wizard
Arrows Fireball Ice Spirit Firecracker Wizard
Arrows Fireball Firecracker Wizard
Fireball
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard Archer Queen
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Bomber
Bomber Arrows Firecracker Fireball Wizard
Bomber Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Ice Spirit Bomber Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Ice Spirit Firecracker Fireball Wizard
Fireball
Bomber Arrows Fireball Wizard
Ice Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Ice Spirit Fireball
Fireball Arrows Firecracker Wizard Archer Queen
Arrows Fireball
Fireball Firecracker Wizard
Arrows Bomber Firecracker Fireball Wizard
Arrows Fireball Archer Queen
Firecracker Archer Queen
Ice Spirit Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Fireball Firecracker Wizard

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