My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Skeleton Army
Zap
Bomber Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Bomber Goblin Gang Firecracker Wizard Skeleton Army
The Log
Ice Spirit Bomber Goblin Gang Firecracker Skeleton Army
Earthquake
Bomber Goblin Gang Firecracker Skeleton Army
Arrows
Ice Spirit Bomber Goblin Gang Firecracker Skeleton Army
Royal Delivery
Ice Spirit Bomber Goblin Gang Firecracker Wizard Skeleton Army Mother Witch
Fireball
Bomber Goblin Gang Firecracker Wizard Skeleton Army Mother Witch
Poison
Bomber Goblin Gang Firecracker Wizard Skeleton Army Mother Witch
Lightning
Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Goblin Gang Firecracker Skeleton Army Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Goblin Gang

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Firecracker
Bomber
Ice Spirit
Arrows
Mother Witch
Goblin Gang
Firecracker
Firecracker
Ice Spirit Goblin Gang
Wizard
Skeleton Army
Mother Witch
Arrows

Defense Synergies 1 9

Ice Spirit
Goblin Gang Bomber Firecracker Wizard Skeleton Army
Bomber
Ice Spirit
Arrows
Mother Witch
Goblin Gang
Ice Spirit Firecracker Skeleton Army
Firecracker
Ice Spirit Goblin Gang Skeleton Army
Wizard
Ice Spirit Skeleton Army
Skeleton Army
Ice Spirit Goblin Gang Firecracker Wizard
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Skeleton Army Ice Spirit Bomber Goblin Gang Firecracker
Goblin Gang Skeleton Army Bomber
Skeleton Army Bomber Goblin Gang Firecracker
Bomber Arrows Firecracker Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Firecracker Mother Witch
Ice Spirit Arrows Goblin Gang Firecracker Wizard
Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Bomber Firecracker
Goblin Gang Skeleton Army Mother Witch Bomber Arrows Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard
Skeleton Army Ice Spirit Bomber Goblin Gang Wizard
Bomber Wizard Skeleton Army Ice Spirit Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Goblin Gang
Wizard Bomber Arrows Goblin Gang Firecracker Skeleton Army
Ice Spirit Arrows Bomber Goblin Gang Firecracker Wizard Skeleton Army
Arrows Wizard Ice Spirit Bomber Firecracker Mother Witch
Bomber Goblin Gang Wizard Skeleton Army Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Bomber Arrows Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army Ice Spirit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Arrows Firecracker Wizard Mother Witch Ice Spirit Goblin Gang
Goblin Gang Skeleton Army
Skeleton Army
Ice Spirit Firecracker Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army Arrows
Skeleton Army Goblin Gang Wizard
Wizard Bomber Firecracker Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Bomber Firecracker
Arrows Bomber Firecracker Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Wizard Arrows Firecracker
Arrows Firecracker Wizard Mother Witch Ice Spirit
Bomber Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bomber
Bomber Arrows Firecracker Wizard
Bomber Arrows Firecracker Wizard Mother Witch
Arrows Wizard
Arrows
Arrows Firecracker Mother Witch Ice Spirit Bomber Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Mother Witch
Ice Spirit Firecracker Wizard
Bomber Arrows Wizard
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Goblin Gang Skeleton Army
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard
Arrows Bomber Firecracker Wizard
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker

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