My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Goblin Giant Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Goblin Gang
The Log
Ice Spirit Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Ice Spirit Bomber Goblin Gang
Royal Delivery
Ice Spirit Bomber Goblin Gang
Fireball
Bomber Goblin Gang
Poison
Bomber Goblin Gang
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Goblin Gang Tornado Archer Queen Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Goblin Giant Mega Knight
Bomber
Ice Spirit Goblin Giant Mega Knight
Arrows
Goblin Giant Mega Knight
Goblin Gang
Goblin Giant
Tornado
Goblin Giant Mega Knight
Goblin Giant
Ice Spirit Bomber Arrows Goblin Gang Tornado
Mega Knight
Ice Spirit Bomber Arrows Tornado Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 10

Ice Spirit
Goblin Gang Bomber Tornado Goblin Giant Mega Knight Archer Queen
Bomber
Ice Spirit Tornado
Arrows
Mega Knight Tornado
Goblin Gang
Ice Spirit Archer Queen
Tornado
Ice Spirit Bomber Arrows Goblin Giant Mega Knight
Goblin Giant
Ice Spirit Tornado
Mega Knight
Arrows Ice Spirit Tornado
Archer Queen
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
Ice Spirit Goblin Gang Mega Knight
Goblin Gang Tornado Mega Knight Bomber
Goblin Gang Mega Knight
Bomber Arrows Tornado Mega Knight
Arrows Goblin Gang Tornado Bomber Mega Knight
Tornado Ice Spirit Arrows Goblin Gang
Arrows Goblin Giant Mega Knight
Goblin Gang Tornado Archer Queen
Goblin Gang Tornado Ice Spirit Bomber Mega Knight
Goblin Gang Bomber Arrows Tornado Goblin Giant Mega Knight
Arrows Goblin Gang Tornado
Mega Knight Ice Spirit Bomber Goblin Gang
Bomber Mega Knight Ice Spirit Arrows Goblin Gang Tornado
Goblin Gang Mega Knight
Tornado Ice Spirit Goblin Gang Mega Knight
Mega Knight Bomber Arrows Goblin Gang Tornado
Ice Spirit Arrows Mega Knight Bomber Goblin Gang Tornado
Arrows Tornado Ice Spirit Bomber Mega Knight
Tornado
Bomber Goblin Gang Mega Knight Arrows Goblin Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Bomber Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Ice Spirit Goblin Giant
Goblin Gang Mega Knight Tornado Goblin Giant
Goblin Gang Goblin Giant Mega Knight
Arrows Ice Spirit Goblin Gang Tornado Goblin Giant
Goblin Gang Goblin Giant
Mega Knight Goblin Giant
Mega Knight Ice Spirit Tornado
Goblin Gang Goblin Giant
Mega Knight
Mega Knight Arrows Tornado Goblin Giant Archer Queen
Mega Knight Goblin Gang Goblin Giant
Bomber Mega Knight
Goblin Gang Ice Spirit Bomber Tornado Goblin Giant Archer Queen
Arrows Mega Knight Bomber Archer Queen
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows Goblin Giant
Arrows
Bomber Arrows Mega Knight
Arrows Ice Spirit Tornado Goblin Giant
Bomber Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado
Goblin Gang Tornado
Arrows Tornado
Arrows Tornado Archer Queen
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows Tornado
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Bomber Mega Knight
Arrows Tornado
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado
Ice Spirit
Bomber Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Goblin Gang
Arrows Tornado Archer Queen
Arrows
Goblin Gang Mega Knight
Arrows Bomber
Arrows Tornado Archer Queen
Mega Knight Archer Queen
Ice Spirit Goblin Gang Tornado Archer Queen
Tornado Archer Queen
Tornado Goblin Giant Mega Knight Archer Queen
Mega Knight

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