My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Royal Giant Skeleton Army Witch
Barbarian Barrel
Ice Spirit Bomber Skeleton Army Witch
The Log
Ice Spirit Bomber Royal Giant Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Ice Spirit Bomber Skeleton Army Witch
Royal Delivery
Ice Spirit Bomber Mini P.E.K.K.A Skeleton Army Witch
Fireball
Bomber Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Skeleton Army Fireball Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bomber Royal Giant Mini P.E.K.K.A Witch
Bomber
Royal Giant Ice Spirit Mini P.E.K.K.A
Arrows
Royal Giant Fireball Mini P.E.K.K.A
Royal Giant
Ice Spirit Bomber Arrows Fireball Ice Spirit Witch
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Ice Spirit Bomber Arrows
Skeleton Army
Witch
Ice Spirit Royal Giant

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Bomber Fireball Skeleton Army Witch
Bomber
Ice Spirit Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bomber Arrows Fireball Skeleton Army Witch
Skeleton Army
Ice Spirit Mini P.E.K.K.A
Witch
Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Mini P.E.K.K.A Skeleton Army Ice Spirit Witch
Mini P.E.K.K.A Skeleton Army Witch Bomber
Mini P.E.K.K.A Skeleton Army Witch
Bomber Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Bomber
Ice Spirit Arrows Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Ice Spirit Bomber Mini P.E.K.K.A
Skeleton Army Witch Bomber Arrows Fireball
Arrows Fireball Witch
Mini P.E.K.K.A Skeleton Army Ice Spirit Bomber Fireball Witch
Bomber Fireball Skeleton Army Ice Spirit Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Skeleton Army Witch
Ice Spirit Arrows Fireball Bomber Skeleton Army Witch
Arrows Witch Ice Spirit Bomber Fireball
Mini P.E.K.K.A
Bomber Skeleton Army Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Bomber Arrows Mini P.E.K.K.A
Skeleton Army Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Ice Spirit Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch
Mini P.E.K.K.A Skeleton Army
Ice Spirit Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball Witch
Bomber Fireball Skeleton Army Witch
Skeleton Army Witch Ice Spirit Bomber Fireball Mini P.E.K.K.A
Arrows Bomber Fireball Mini P.E.K.K.A Witch
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Ice Spirit Witch
Bomber Arrows Witch
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Ice Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Ice Spirit Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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