My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Giant Fisherman Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Bomber
The Log
Ice Spirit Bomber Royal Giant Fisherman
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Fisherman Phoenix Goblinstein
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Tornado Fisherman Phoenix Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bomber Royal Giant Fisherman Phoenix
Bomber
Royal Giant Ice Spirit
Arrows
Royal Giant Phoenix
Royal Giant
Ice Spirit Bomber Arrows Fisherman Ice Spirit Tornado
Tornado
Royal Giant
Fisherman
Royal Giant Ice Spirit
Phoenix
Ice Spirit Arrows
Goblinstein

Defense Synergies 0 8

Ice Spirit
Bomber Tornado Fisherman Phoenix
Bomber
Ice Spirit Tornado Fisherman
Arrows
Tornado Phoenix
Royal Giant
Tornado
Ice Spirit Bomber Arrows
Fisherman
Ice Spirit Bomber
Phoenix
Ice Spirit Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Ice Spirit Fisherman Phoenix
Tornado Fisherman Bomber
Fisherman Phoenix
Bomber Arrows Tornado
Arrows Tornado Bomber
Tornado Ice Spirit Arrows Phoenix
Arrows Phoenix
Tornado Fisherman Phoenix
Tornado Ice Spirit Bomber Fisherman Phoenix
Bomber Arrows Tornado Fisherman
Arrows Tornado Phoenix
Ice Spirit Bomber
Bomber Ice Spirit Arrows Tornado
Phoenix
Tornado Ice Spirit Fisherman
Bomber Arrows Tornado Fisherman
Ice Spirit Arrows Bomber Tornado Fisherman
Arrows Tornado Ice Spirit Bomber Fisherman
Tornado Fisherman Phoenix
Bomber Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Arrows Fisherman Phoenix
Ice Spirit Fisherman
Tornado Fisherman Phoenix
Fisherman Phoenix
Arrows Ice Spirit Tornado
Phoenix
Fisherman Phoenix
Ice Spirit Tornado Phoenix
Phoenix
Phoenix
Arrows Tornado Phoenix
Bomber
Phoenix Ice Spirit Bomber Tornado Fisherman
Arrows Bomber Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Fisherman
Arrows
Arrows
Bomber Arrows
Arrows Ice Spirit Tornado
Bomber Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado Fisherman
Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows Tornado
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows Tornado
Arrows Tornado
Tornado Fisherman
Arrows
Arrows Tornado Ice Spirit Bomber
Fisherman
Arrows Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado
Ice Spirit
Bomber Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows Tornado
Arrows
Arrows Bomber
Arrows Tornado
Ice Spirit Tornado
Tornado
Tornado

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