My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Dart Goblin
Zap
Bomber Bats Dart Goblin Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Dart Goblin
The Log
Ice Spirit Bomber Dart Goblin
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats Dart Goblin
Royal Delivery
Ice Spirit Bomber Bats Dart Goblin
Fireball
Bomber Dart Goblin
Poison
Bomber Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Zap Arrows Dart Goblin Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats Zap

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Bats Dart Goblin Goblin Giant Mega Knight
Bomber
Ice Spirit Bats Zap Goblin Giant Mega Knight
Bats
Mega Knight Ice Spirit Bomber Zap Goblin Giant
Zap
Ice Spirit Arrows Goblin Giant Bomber Bats Dart Goblin Mega Knight
Arrows
Zap Goblin Giant Mega Knight
Dart Goblin
Ice Spirit Zap Goblin Giant Mega Knight
Goblin Giant
Zap Ice Spirit Bomber Bats Arrows Dart Goblin
Mega Knight
Bats Ice Spirit Bomber Zap Arrows Dart Goblin

Defense Synergies 4 15

Ice Spirit
Zap Bomber Bats Dart Goblin Goblin Giant Mega Knight
Bomber
Ice Spirit Bats Zap
Bats
Ice Spirit Bomber Zap Dart Goblin Goblin Giant Mega Knight
Zap
Ice Spirit Goblin Giant Mega Knight Bomber Bats Arrows Dart Goblin
Arrows
Mega Knight Zap
Dart Goblin
Ice Spirit Bats Zap Goblin Giant Mega Knight
Goblin Giant
Zap Ice Spirit Bats Dart Goblin
Mega Knight
Zap Arrows Ice Spirit Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Goblin Giant
Ice Spirit Bats Zap Dart Goblin Mega Knight
Mega Knight Bomber Bats Dart Goblin
Bats Dart Goblin Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Ice Spirit Zap Arrows
Zap Arrows Dart Goblin Goblin Giant Mega Knight
Ice Spirit Bomber Dart Goblin Mega Knight
Bats Dart Goblin Bomber Zap Arrows Goblin Giant Mega Knight
Arrows Bats Zap Dart Goblin
Mega Knight Ice Spirit Bomber Bats Zap
Bomber Mega Knight Ice Spirit Bats Zap Arrows Dart Goblin
Mega Knight
Ice Spirit Zap Mega Knight
Mega Knight Bomber Bats Arrows
Ice Spirit Arrows Mega Knight Bomber Bats Zap Dart Goblin
Zap Arrows Ice Spirit Bomber Bats Dart Goblin Mega Knight
Dart Goblin
Bomber Mega Knight Bats Arrows Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Bomber Zap Arrows Mega Knight
Mega Knight Ice Spirit Bats Zap Goblin Giant
Mega Knight Bats Zap Goblin Giant
Goblin Giant Mega Knight
Arrows Ice Spirit Bats Zap Dart Goblin Goblin Giant
Bats Dart Goblin Goblin Giant
Mega Knight Goblin Giant
Zap Mega Knight Ice Spirit Bats
Dart Goblin Goblin Giant
Mega Knight Bats Dart Goblin
Mega Knight Zap Arrows Goblin Giant
Mega Knight Goblin Giant
Bomber Dart Goblin Mega Knight
Ice Spirit Bomber Bats Zap Dart Goblin Goblin Giant
Bats Arrows Mega Knight Bomber Zap Dart Goblin
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Bomber Zap Arrows Mega Knight
Arrows Ice Spirit Bats Zap Dart Goblin Goblin Giant
Bomber Arrows Dart Goblin
Arrows Ice Spirit Zap Dart Goblin
Arrows Zap Dart Goblin
Bats
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Bomber Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bomber Bats
Bomber Zap Arrows Dart Goblin Mega Knight
Bomber Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Ice Spirit Bomber Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Ice Spirit Bats Dart Goblin
Bomber Zap Arrows Dart Goblin Mega Knight
Zap Ice Spirit Arrows
Mega Knight
Arrows
Zap Ice Spirit Bats Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Bomber Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Ice Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Goblin Giant Mega Knight
Dart Goblin Mega Knight

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