My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Musketeer P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Bomber Bats Musketeer Ram Rider
Zap
Bomber Bats Ram Rider
Barbarian Barrel
Ice Spirit Bomber Musketeer
The Log
Ice Spirit Bomber Musketeer Ram Rider
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats
Royal Delivery
Ice Spirit Bomber Bats Musketeer P.E.K.K.A Ram Rider
Fireball
Bomber Musketeer Ram Rider
Poison
Bomber Bats Musketeer
Lightning
Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Zap Arrows Musketeer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats Zap

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bomber Bats Musketeer Ram Rider
Bomber
Ice Spirit Bats Zap P.E.K.K.A Ram Rider
Bats
Ice Spirit Bomber Zap P.E.K.K.A Ram Rider
Zap
Ice Spirit Arrows P.E.K.K.A Ram Rider Bomber Bats Musketeer
Arrows
Zap P.E.K.K.A Ram Rider
Musketeer
Ice Spirit Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Zap Arrows Bomber Bats Musketeer Ram Rider
Ram Rider
Zap Ice Spirit Bomber Bats Arrows Musketeer P.E.K.K.A

Defense Synergies 2 17

Ice Spirit
Zap Musketeer Bomber Bats P.E.K.K.A Ram Rider
Bomber
Ice Spirit Bats Zap P.E.K.K.A
Bats
Ice Spirit Bomber Zap Musketeer P.E.K.K.A
Zap
Ice Spirit Bomber Bats Arrows Musketeer P.E.K.K.A Ram Rider
Arrows
Zap P.E.K.K.A
Musketeer
Ice Spirit Bats Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Bomber Bats Zap Arrows Musketeer
Ram Rider
Ice Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Ram Rider
P.E.K.K.A Ice Spirit Bats Zap Musketeer Ram Rider
P.E.K.K.A Ram Rider Bomber Bats Musketeer
P.E.K.K.A Bats Musketeer Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Zap Musketeer
Bats Musketeer Ram Rider Ice Spirit Zap Arrows
Zap Arrows Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer
Ice Spirit Bomber Musketeer
Bats Bomber Zap Arrows Musketeer Ram Rider
Arrows Musketeer Bats Zap Ram Rider
P.E.K.K.A Ice Spirit Bomber Bats Zap Musketeer Ram Rider
Bomber Ice Spirit Bats Zap Arrows P.E.K.K.A
P.E.K.K.A Ram Rider
Ice Spirit Zap P.E.K.K.A Ram Rider
Bomber Bats Arrows Musketeer P.E.K.K.A
Ice Spirit Arrows Bomber Bats Zap Musketeer Ram Rider
Zap Arrows Ice Spirit Bomber Bats Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Bomber Bats Arrows Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Bomber Zap Arrows Musketeer
P.E.K.K.A Ice Spirit Bats Zap Musketeer Ram Rider
P.E.K.K.A Bats Zap Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Arrows Ice Spirit Bats Zap Musketeer Ram Rider
P.E.K.K.A Bats Musketeer Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Ram Rider
Bomber Musketeer
Ice Spirit Bomber Bats Zap Musketeer P.E.K.K.A
Bats Arrows Bomber Zap Musketeer P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Ram Rider
Arrows
Arrows Musketeer
Bomber Zap Arrows
Arrows Ice Spirit Bats Zap Musketeer Ram Rider
Bomber Arrows Musketeer
Arrows Ice Spirit Zap Ram Rider
Arrows Zap Ram Rider
Bats Musketeer
Zap Arrows Musketeer Ram Rider
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats
Bomber Zap Arrows Musketeer
Bomber Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Spirit Bomber
Arrows Zap Musketeer Ram Rider
Zap Arrows Musketeer Ram Rider
Zap Arrows Musketeer
Bats Zap Arrows Musketeer
Zap Ice Spirit Bats Musketeer
Bomber Zap Arrows Musketeer
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Bats Musketeer
Zap Arrows Musketeer Ram Rider
Arrows
Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Ice Spirit Bats Musketeer
Bats Zap Musketeer
Zap Musketeer
P.E.K.K.A

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