My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Firecracker Guards
The Log
Ice Spirit Bomber Firecracker Guards
Earthquake
Bomber Firecracker Guards
Arrows
Ice Spirit Bomber Firecracker Guards
Royal Delivery
Ice Spirit Bomber Firecracker Guards P.E.K.K.A
Fireball
Bomber Firecracker
Poison
Bomber Firecracker Guards
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Firecracker Guards Poison Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Firecracker Guards Goblin Giant
Bomber
Ice Spirit Goblin Giant P.E.K.K.A
Firecracker
Ice Spirit Goblin Giant P.E.K.K.A
Guards
Ice Spirit
Poison
P.E.K.K.A Goblin Giant
Goblin Giant
Ice Spirit Bomber Firecracker Poison
P.E.K.K.A
Ice Spirit Poison Bomber Firecracker
Goblinstein

Defense Synergies 0 11

Ice Spirit
Bomber Firecracker Guards Poison Goblin Giant P.E.K.K.A
Bomber
Ice Spirit Guards P.E.K.K.A
Firecracker
Ice Spirit Guards P.E.K.K.A
Guards
Ice Spirit Bomber Firecracker Poison
Poison
Ice Spirit Guards
Goblin Giant
Ice Spirit
P.E.K.K.A
Ice Spirit Bomber Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Giant
P.E.K.K.A Ice Spirit Firecracker
P.E.K.K.A Bomber
P.E.K.K.A Firecracker Guards
Bomber Firecracker Poison P.E.K.K.A
Bomber Firecracker Guards
Ice Spirit Firecracker Poison
Poison Goblin Giant P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Bomber Firecracker
Guards Poison Bomber Firecracker Goblin Giant
Firecracker Poison
P.E.K.K.A Ice Spirit Bomber Guards
Bomber Ice Spirit Firecracker Guards Poison P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Bomber Firecracker Poison P.E.K.K.A
Ice Spirit Bomber Firecracker Guards
Poison Ice Spirit Bomber Firecracker Guards
P.E.K.K.A
Bomber Firecracker Guards Poison Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Bomber Firecracker
Guards P.E.K.K.A Ice Spirit Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Guards Goblin Giant
Firecracker Poison Ice Spirit Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Ice Spirit Firecracker Poison
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Guards Poison Goblin Giant
P.E.K.K.A Guards Goblin Giant
Bomber Firecracker
Guards Ice Spirit Bomber Firecracker Poison Goblin Giant P.E.K.K.A
Poison Bomber Firecracker P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison Goblin Giant
Firecracker Guards Poison
Bomber Poison Firecracker
Firecracker Poison Ice Spirit Goblin Giant
Bomber Firecracker Poison
Poison Ice Spirit Firecracker
Poison Firecracker
Guards Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison
Firecracker Poison
Poison
Bomber
Bomber Firecracker Poison
Bomber Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Ice Spirit Bomber
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Ice Spirit Firecracker Guards Poison
Poison Bomber
Ice Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison
Ice Spirit Guards
Poison Firecracker
Poison Firecracker
Bomber Firecracker Poison
Poison
Firecracker P.E.K.K.A
Ice Spirit Firecracker Guards Poison
Firecracker Poison
Poison Firecracker Goblin Giant
P.E.K.K.A
Firecracker

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