My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Inferno Dragon Lumberjack
Zap
Bomber Inferno Tower Inferno Dragon
Barbarian Barrel
Ice Spirit Bomber Inferno Tower Lumberjack
The Log
Ice Spirit Bomber Lumberjack
Earthquake
Bomber Inferno Tower
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Inferno Dragon Lumberjack
Fireball
Bomber Inferno Tower Inferno Dragon Lumberjack
Poison
Bomber Inferno Tower
Lightning
Inferno Tower Inferno Dragon Lumberjack
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bomber The Log Inferno Dragon Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bomber The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Inferno Dragon Lumberjack Mega Knight
Bomber
Ice Spirit Lumberjack Mega Knight
Inferno Tower
Mirror
The Log Lumberjack
The Log
Mirror Lumberjack Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Lumberjack
Ice Spirit Bomber Mirror The Log Mega Knight
Mega Knight
Inferno Dragon Ice Spirit Bomber The Log Lumberjack

Defense Synergies 2 17

Ice Spirit
Inferno Tower Bomber The Log Inferno Dragon Lumberjack Mega Knight
Bomber
Ice Spirit The Log
Inferno Tower
Ice Spirit The Log Mirror Lumberjack Mega Knight
Mirror
Inferno Tower The Log Inferno Dragon Lumberjack Mega Knight
The Log
Inferno Tower Ice Spirit Bomber Mirror Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Ice Spirit Mirror The Log Mega Knight
Lumberjack
Ice Spirit Inferno Tower Mirror The Log
Mega Knight
Ice Spirit Inferno Tower Mirror The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Inferno Dragon Lumberjack Ice Spirit Bomber The Log Mega Knight
Inferno Tower Lumberjack Mega Knight Bomber Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Bomber Mega Knight
Bomber The Log Lumberjack Mega Knight
The Log Bomber Lumberjack Mega Knight
Inferno Tower Inferno Dragon Ice Spirit
Inferno Tower The Log Mega Knight
Inferno Tower Inferno Dragon Lumberjack
Ice Spirit Bomber Inferno Tower Lumberjack Mega Knight
Bomber The Log Lumberjack Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Lumberjack Mega Knight Ice Spirit Bomber The Log
Bomber Mega Knight Ice Spirit The Log Lumberjack
Inferno Tower Inferno Dragon Lumberjack Mega Knight
Inferno Tower Ice Spirit The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Bomber Inferno Tower Lumberjack
Ice Spirit Mega Knight Bomber The Log Lumberjack
The Log Ice Spirit Bomber Inferno Dragon Lumberjack Mega Knight
Inferno Tower Inferno Dragon Lumberjack
Bomber Mega Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower
Bomber The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Inferno Tower The Log
Lumberjack Mega Knight Inferno Tower The Log
Inferno Tower Inferno Dragon Lumberjack Mega Knight
Ice Spirit
Inferno Tower Lumberjack
Inferno Tower Mega Knight Inferno Dragon Lumberjack
Mega Knight Ice Spirit Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Lumberjack
Mega Knight The Log
Mega Knight Inferno Tower Lumberjack
Bomber Mega Knight
Inferno Tower Ice Spirit Bomber The Log Inferno Dragon Lumberjack
Mega Knight Bomber Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Ice Spirit
Bomber The Log
The Log Ice Spirit
The Log
Lumberjack
The Log
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber
Bomber The Log Mega Knight
Bomber The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Bomber Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Ice Spirit
Bomber The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit
The Log
Lumberjack Mega Knight
The Log Bomber
Mega Knight
Ice Spirit The Log
The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: