My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Cannon Goblin Drill
Zap
Bomber Cannon Goblin Drill
Barbarian Barrel
Ice Spirit Bomber Knight Cannon Goblin Drill Ice Wizard
The Log
Ice Spirit Bomber Cannon Goblin Drill
Earthquake
Bomber Cannon Goblin Drill
Arrows
Ice Spirit Bomber Goblin Drill
Royal Delivery
Ice Spirit Bomber Knight Goblin Drill Ice Wizard
Fireball
Bomber Cannon Goblin Drill Ice Wizard
Poison
Bomber Cannon Goblin Drill Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Knight Cannon Tornado Ice Wizard Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Knight Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bomber Goblin Drill
Bomber
Ice Spirit Knight Goblin Drill
Knight
Ice Spirit Bomber Poison Goblin Drill Ice Wizard
Cannon
Tornado
Poison Ice Wizard
Poison
Knight Tornado Goblin Drill
Goblin Drill
Ice Spirit Bomber Knight Poison
Ice Wizard
Knight Tornado

Defense Synergies 4 18

Ice Spirit
Bomber Knight Cannon Tornado Poison Goblin Drill Ice Wizard
Bomber
Knight Ice Spirit Cannon Tornado Goblin Drill
Knight
Bomber Cannon Ice Wizard Ice Spirit Tornado Poison
Cannon
Knight Ice Spirit Bomber Poison Ice Wizard
Tornado
Ice Wizard Ice Spirit Bomber Knight Poison Goblin Drill
Poison
Ice Spirit Knight Cannon Tornado Ice Wizard
Goblin Drill
Ice Spirit Bomber Tornado Ice Wizard
Ice Wizard
Knight Tornado Ice Spirit Cannon Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
Ice Spirit Knight Cannon Goblin Drill Ice Wizard
Cannon Tornado Bomber Knight Goblin Drill Ice Wizard
Cannon Knight Goblin Drill Ice Wizard
Bomber Tornado Poison
Tornado Bomber Cannon Ice Wizard
Tornado Ice Spirit Cannon Poison Ice Wizard
Cannon Poison
Cannon Tornado Goblin Drill Ice Wizard
Knight Tornado Ice Spirit Bomber Cannon Ice Wizard
Poison Ice Wizard Bomber Knight Cannon Tornado Goblin Drill
Tornado Poison Ice Wizard
Cannon Goblin Drill Ice Spirit Bomber Knight Ice Wizard
Bomber Ice Spirit Cannon Tornado Poison Goblin Drill
Knight Cannon Goblin Drill
Tornado Ice Spirit Cannon Goblin Drill
Bomber Knight Cannon Tornado Poison Goblin Drill
Ice Spirit Cannon Bomber Knight Tornado Goblin Drill Ice Wizard
Tornado Poison Goblin Drill Ice Spirit Bomber Knight Cannon Ice Wizard
Cannon Tornado Goblin Drill
Bomber Knight Cannon Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Bomber Knight
Ice Spirit Knight
Knight Tornado
Knight Cannon Goblin Drill
Poison Ice Spirit Tornado Ice Wizard
Knight Ice Wizard
Knight
Ice Spirit Knight Tornado Poison
Cannon Goblin Drill
Knight
Tornado Poison
Knight Cannon
Bomber Cannon
Ice Spirit Bomber Knight Tornado Poison Goblin Drill
Poison Bomber Cannon Ice Wizard
Bomber Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill
Poison Tornado Ice Wizard
Poison Goblin Drill
Knight Poison
Bomber Poison
Poison Ice Spirit Tornado Ice Wizard
Bomber Tornado Poison
Poison Ice Spirit Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado
Poison Knight
Poison
Poison
Bomber Poison Goblin Drill
Poison
Tornado Poison
Bomber
Bomber Poison
Bomber Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Ice Spirit Bomber Ice Wizard
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado
Poison Tornado Ice Wizard
Ice Spirit Poison
Poison Bomber
Ice Spirit Poison
Poison
Ice Spirit
Poison Tornado Ice Wizard
Poison Knight
Bomber Poison
Tornado Poison
Ice Spirit Tornado Poison
Tornado Poison
Poison Tornado
Poison

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