My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Bomber Knight Goblin Barrel Witch
The Log
Ice Spirit Bomber Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Ice Spirit Bomber Goblin Barrel Witch
Royal Delivery
Ice Spirit Bomber Knight Goblin Barrel Witch P.E.K.K.A
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Knight Goblin Barrel Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Bomber Witch
Bomber
Ice Spirit Knight P.E.K.K.A
Knight
Ice Spirit Goblin Barrel Bomber Fireball Witch The Log
Fireball
Knight The Log
Goblin Barrel
Ice Spirit Knight P.E.K.K.A
Witch
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Bomber Goblin Barrel Witch The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 3 12

Ice Spirit
Bomber Knight Fireball Witch P.E.K.K.A The Log
Bomber
Knight Ice Spirit P.E.K.K.A The Log
Knight
Bomber Ice Spirit Fireball Witch The Log
Fireball
The Log Ice Spirit Knight
Goblin Barrel
Witch
Ice Spirit Knight The Log
P.E.K.K.A
The Log Ice Spirit Bomber
The Log
Fireball P.E.K.K.A Ice Spirit Bomber Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball The Log
P.E.K.K.A Ice Spirit Bomber Knight Witch The Log
Witch P.E.K.K.A Bomber Knight
Witch P.E.K.K.A Bomber Knight
Bomber Fireball P.E.K.K.A The Log
Fireball The Log Bomber
Ice Spirit Fireball Witch
Fireball P.E.K.K.A The Log
Witch P.E.K.K.A
Knight Ice Spirit Bomber
Witch Bomber Knight Fireball The Log
Fireball Witch
P.E.K.K.A Ice Spirit Bomber Knight Fireball Witch The Log
Bomber Fireball Ice Spirit Witch P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit Fireball P.E.K.K.A The Log
Bomber Knight Fireball Witch P.E.K.K.A
Ice Spirit Fireball Bomber Knight Witch The Log
Witch The Log Ice Spirit Bomber Knight Fireball
P.E.K.K.A
Bomber Knight Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch P.E.K.K.A
Fireball Bomber Knight The Log
P.E.K.K.A Ice Spirit Knight Witch The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Witch
Fireball Ice Spirit Witch
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Witch
Bomber Fireball Witch
Witch Ice Spirit Bomber Knight Fireball P.E.K.K.A The Log
Bomber Fireball Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Bomber Fireball The Log
Fireball Ice Spirit Witch
Bomber Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
Bomber
Bomber Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Bomber Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Ice Spirit Fireball Witch
Fireball
Bomber Fireball The Log
Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight
The Log Bomber Fireball
Fireball
P.E.K.K.A
Ice Spirit Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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