My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Skeleton Army
Zap
Bomber Bats Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Ice Spirit Bomber Goblin Gang Wizard Skeleton Army
The Log
Ice Spirit Bomber Goblin Gang Royal Giant Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Ice Spirit Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Bomber Bats Goblin Gang Wizard Skeleton Army
Fireball
Bomber Goblin Gang Wizard Skeleton Army
Poison
Bomber Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Goblin Gang Skeleton Army Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bomber Bats Royal Giant Mega Knight
Bomber
Royal Giant Ice Spirit Bats Mega Knight
Bats
Royal Giant Mega Knight Ice Spirit Bomber
Goblin Gang
Royal Giant
Royal Giant
Ice Spirit Bomber Bats Ice Spirit Goblin Gang Wizard
Wizard
Royal Giant Mega Knight
Skeleton Army
Mega Knight
Bats Ice Spirit Bomber Wizard

Defense Synergies 1 10

Ice Spirit
Goblin Gang Bomber Bats Wizard Skeleton Army Mega Knight
Bomber
Ice Spirit Bats
Bats
Ice Spirit Bomber Mega Knight
Goblin Gang
Ice Spirit Skeleton Army
Royal Giant
Wizard
Ice Spirit Skeleton Army Mega Knight
Skeleton Army
Ice Spirit Goblin Gang Wizard
Mega Knight
Ice Spirit Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Ice Spirit Bats Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bomber Bats
Skeleton Army Bats Goblin Gang Mega Knight
Bomber Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bomber Bats Mega Knight
Bats Ice Spirit Goblin Gang Wizard
Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Bomber Mega Knight
Bats Goblin Gang Skeleton Army Bomber Wizard Mega Knight
Bats Goblin Gang Wizard
Skeleton Army Mega Knight Ice Spirit Bomber Bats Goblin Gang Wizard
Bomber Wizard Skeleton Army Mega Knight Ice Spirit Bats Goblin Gang
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Ice Spirit Goblin Gang Mega Knight
Wizard Mega Knight Bomber Bats Goblin Gang Skeleton Army
Ice Spirit Mega Knight Bomber Bats Goblin Gang Wizard Skeleton Army
Wizard Ice Spirit Bomber Bats Mega Knight
Bomber Goblin Gang Wizard Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Bomber Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Ice Spirit Bats
Goblin Gang Skeleton Army Mega Knight Bats
Goblin Gang Skeleton Army Mega Knight
Wizard Ice Spirit Bats Goblin Gang
Goblin Gang Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Ice Spirit Bats Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Bomber Skeleton Army Mega Knight
Goblin Gang Skeleton Army Ice Spirit Bomber Bats
Bats Mega Knight Bomber Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard Mega Knight
Wizard Ice Spirit Bats
Bomber Wizard
Ice Spirit Wizard
Wizard
Bats Goblin Gang
Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber Bats
Bomber Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Ice Spirit Bomber Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Wizard
Ice Spirit Bats Wizard
Bomber Wizard Mega Knight
Ice Spirit
Mega Knight
Wizard
Ice Spirit Bats Goblin Gang Skeleton Army
Wizard
Goblin Gang Wizard Mega Knight
Bomber Wizard
Mega Knight
Ice Spirit Bats Goblin Gang
Bats
Mega Knight
Wizard Mega Knight

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