My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Tesla Baby Dragon Executioner Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton King
Giant Snowball
Bomber Baby Dragon Skeleton King
Zap
Bomber Skeleton King
Barbarian Barrel
Ice Spirit Bomber Tesla Executioner Skeleton King
The Log
Ice Spirit Bomber Skeleton King
Earthquake
Bomber Tesla Skeleton King
Arrows
Ice Spirit Bomber Skeleton King
Royal Delivery
Ice Spirit Bomber Baby Dragon Executioner Skeleton King
Fireball
Bomber Tesla Baby Dragon Executioner Skeleton King
Poison
Bomber Executioner Skeleton King
Lightning
Tesla Baby Dragon Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Baby Dragon Executioner The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Tesla Baby Dragon Skeleton King Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber The Log Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Baby Dragon Executioner Mega Knight
Bomber
Ice Spirit Baby Dragon Mega Knight
Tesla
Baby Dragon
Ice Spirit Bomber Mega Knight
Executioner
Ice Spirit The Log Mega Knight
The Log
Executioner Mega Knight
Mega Knight
Ice Spirit Bomber Baby Dragon Executioner The Log
Skeleton King

Defense Synergies 1 15

Ice Spirit
Bomber Tesla Baby Dragon Executioner The Log Mega Knight
Bomber
Ice Spirit Tesla The Log
Tesla
The Log Ice Spirit Bomber Baby Dragon
Baby Dragon
Ice Spirit Tesla The Log Mega Knight Skeleton King
Executioner
Ice Spirit The Log Mega Knight
The Log
Tesla Ice Spirit Bomber Baby Dragon Executioner Mega Knight
Mega Knight
Ice Spirit Baby Dragon Executioner The Log
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Baby Dragon Executioner The Log
Ice Spirit Bomber Tesla Executioner The Log Mega Knight
Tesla Mega Knight Bomber Executioner
Tesla Bomber Mega Knight Skeleton King
Bomber The Log Mega Knight
The Log Bomber Tesla Baby Dragon Executioner Mega Knight
Tesla Ice Spirit Baby Dragon Executioner
Tesla Baby Dragon The Log Mega Knight
Tesla Skeleton King
Ice Spirit Bomber Tesla Mega Knight
Executioner Bomber Tesla Baby Dragon The Log Mega Knight Skeleton King
Tesla Executioner Baby Dragon
Tesla Mega Knight Ice Spirit Bomber The Log
Bomber Executioner Mega Knight Ice Spirit Tesla Baby Dragon The Log Skeleton King
Tesla Mega Knight Skeleton King
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Bomber Executioner
Ice Spirit Tesla Mega Knight Bomber Baby Dragon Executioner The Log
Baby Dragon Executioner The Log Ice Spirit Bomber Tesla Mega Knight
Tesla
Bomber Mega Knight Tesla Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Bomber Tesla Baby Dragon Executioner The Log Mega Knight
Mega Knight Ice Spirit The Log
Mega Knight Tesla The Log
Tesla Executioner Mega Knight
Executioner Ice Spirit Tesla Baby Dragon
Tesla
Mega Knight Tesla
Mega Knight Ice Spirit Baby Dragon The Log
Tesla
Mega Knight Tesla
Mega Knight The Log
Mega Knight Tesla Executioner Skeleton King
Bomber Tesla Baby Dragon Executioner Mega Knight
Tesla Ice Spirit Bomber Baby Dragon Executioner The Log Skeleton King
Executioner Mega Knight Bomber Tesla Baby Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon Executioner The Log
Baby Dragon The Log
The Log
Bomber Executioner Baby Dragon The Log Mega Knight
Executioner Ice Spirit Baby Dragon
Bomber Baby Dragon Executioner The Log
The Log Ice Spirit Baby Dragon Executioner
The Log
The Log
Baby Dragon Executioner
Baby Dragon Executioner The Log
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon Executioner The Log
Baby Dragon Executioner The Log Mega Knight
Bomber
Bomber Baby Dragon Executioner The Log Mega Knight
Bomber Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Ice Spirit Bomber Baby Dragon Executioner Mega Knight
The Log Baby Dragon Executioner
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Executioner
Ice Spirit
Bomber The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit
Baby Dragon Executioner
The Log
Baby Dragon Executioner Mega Knight
The Log Bomber Baby Dragon Executioner Skeleton King
Executioner Mega Knight
Ice Spirit Baby Dragon The Log Skeleton King
Executioner
Baby Dragon Executioner The Log Mega Knight

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