My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Ice Wizard Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Ram Rider
Giant Snowball
Bomber Fisherman Ram Rider
Zap
Bomber Fisherman Ram Rider
Barbarian Barrel
Ice Spirit Bomber Ice Wizard
The Log
Ice Spirit Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Ice Wizard Fisherman Ram Rider
Fireball
Bomber Ice Wizard Fisherman Ram Rider
Poison
Bomber Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Tornado Ice Wizard Fisherman Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Tornado Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Fisherman Ram Rider Mega Knight
Bomber
Ice Spirit Ram Rider Mega Knight
Tornado
Ice Wizard Ram Rider Mega Knight
Lightning
Ram Rider
Ice Wizard
Tornado Fisherman Ram Rider
Fisherman
Ice Spirit Ice Wizard Ram Rider Mega Knight
Ram Rider
Lightning Ice Spirit Bomber Tornado Ice Wizard Fisherman Mega Knight
Mega Knight
Ice Spirit Bomber Tornado Fisherman Ram Rider

Defense Synergies 1 14

Ice Spirit
Bomber Tornado Ice Wizard Fisherman Ram Rider Mega Knight
Bomber
Ice Spirit Tornado Fisherman
Tornado
Ice Wizard Ice Spirit Bomber Ram Rider Mega Knight
Lightning
Ice Wizard
Tornado Ice Spirit Fisherman Mega Knight
Fisherman
Ice Spirit Bomber Ice Wizard Ram Rider Mega Knight
Ram Rider
Ice Spirit Tornado Fisherman
Mega Knight
Ice Spirit Tornado Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Ram Rider
Ice Spirit Ice Wizard Fisherman Ram Rider Mega Knight
Tornado Fisherman Ram Rider Mega Knight Bomber Lightning Ice Wizard
Ice Wizard Fisherman Ram Rider Mega Knight
Lightning Bomber Tornado Mega Knight
Tornado Bomber Ice Wizard Mega Knight
Tornado Lightning Ram Rider Ice Spirit Ice Wizard
Lightning Ram Rider Mega Knight
Tornado Ice Wizard Fisherman
Tornado Ice Spirit Bomber Ice Wizard Fisherman Mega Knight
Ice Wizard Bomber Tornado Fisherman Ram Rider Mega Knight
Tornado Ice Wizard Ram Rider
Mega Knight Ice Spirit Bomber Lightning Ice Wizard Ram Rider
Bomber Mega Knight Ice Spirit Tornado
Ram Rider Mega Knight
Tornado Ice Spirit Lightning Fisherman Ram Rider Mega Knight
Mega Knight Bomber Tornado Fisherman
Ice Spirit Mega Knight Bomber Tornado Ice Wizard Fisherman Ram Rider
Tornado Ice Spirit Bomber Ice Wizard Fisherman Ram Rider Mega Knight
Tornado Fisherman Ram Rider
Bomber Mega Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Bomber Lightning Fisherman Mega Knight
Mega Knight Ice Spirit Lightning Fisherman Ram Rider
Lightning Mega Knight Tornado Fisherman Ram Rider
Fisherman Ram Rider Mega Knight
Ice Spirit Tornado Ice Wizard Ram Rider
Lightning Ice Wizard Ram Rider
Mega Knight Fisherman
Lightning Mega Knight Ice Spirit Tornado
Mega Knight
Lightning Mega Knight Tornado
Lightning Mega Knight Ram Rider
Bomber Mega Knight
Ice Spirit Bomber Tornado Lightning Fisherman
Mega Knight Bomber Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Ice Wizard Fisherman Ram Rider
Lightning
Lightning
Bomber Mega Knight
Ice Spirit Tornado Ice Wizard Ram Rider
Bomber Tornado
Ice Spirit Tornado Lightning Ice Wizard Ram Rider
Tornado Lightning Fisherman Ram Rider
Lightning Tornado Fisherman
Lightning Tornado Fisherman Ram Rider
Lightning Tornado
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bomber
Lightning Mega Knight
Lightning Tornado
Bomber Lightning Fisherman
Lightning Bomber Fisherman Mega Knight
Lightning Bomber Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning Fisherman
Lightning
Tornado Ice Spirit Bomber Ice Wizard Mega Knight
Fisherman
Tornado Lightning Ice Wizard Fisherman Ram Rider
Lightning Tornado Fisherman Ram Rider Mega Knight
Lightning Tornado Fisherman
Lightning Tornado Ice Wizard
Lightning Ice Spirit
Lightning
Lightning Bomber Mega Knight
Lightning Ice Spirit
Mega Knight
Lightning
Lightning Ice Spirit
Lightning Tornado Ice Wizard Ram Rider
Lightning Mega Knight
Bomber Lightning
Lightning Tornado
Mega Knight
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Mega Knight
Lightning Mega Knight

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