My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Ice Spirit Bomber Elite Barbarians Dart Goblin Goblin Cage
The Log
Ice Spirit Bomber Elite Barbarians Dart Goblin Goblin Cage
Earthquake
Bomber Goblin Cage
Arrows
Ice Spirit Bomber Dart Goblin
Royal Delivery
Ice Spirit Bomber Elite Barbarians Dart Goblin Goblin Cage
Fireball
Bomber Elite Barbarians Dart Goblin Goblin Cage
Poison
Bomber Dart Goblin Goblin Cage
Lightning
Elite Barbarians Goblin Cage
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Barbarian Barrel Arrows Dart Goblin Goblin Cage Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Zap Barbarian Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Cage Bomber Elite Barbarians Dart Goblin Barbarian Barrel
Bomber
Ice Spirit Zap Elite Barbarians Goblin Cage Barbarian Barrel
Zap
Ice Spirit Arrows Elite Barbarians Bomber Dart Goblin Goblin Cage Barbarian Barrel
Arrows
Zap Elite Barbarians
Elite Barbarians
Zap Arrows Ice Spirit Bomber Dart Goblin Barbarian Barrel
Dart Goblin
Ice Spirit Zap Elite Barbarians Goblin Cage Barbarian Barrel
Goblin Cage
Ice Spirit Bomber Zap Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Spirit Bomber Zap Elite Barbarians Dart Goblin Goblin Cage

Defense Synergies 2 17

Ice Spirit
Zap Goblin Cage Bomber Elite Barbarians Dart Goblin Barbarian Barrel
Bomber
Ice Spirit Zap Goblin Cage Barbarian Barrel
Zap
Ice Spirit Bomber Arrows Elite Barbarians Dart Goblin Goblin Cage Barbarian Barrel
Arrows
Zap Barbarian Barrel
Elite Barbarians
Ice Spirit Zap Dart Goblin
Dart Goblin
Ice Spirit Zap Elite Barbarians Goblin Cage Barbarian Barrel
Goblin Cage
Ice Spirit Bomber Zap Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Spirit Bomber Zap Arrows Dart Goblin Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Goblin Cage Barbarian Barrel
Elite Barbarians Ice Spirit Zap Dart Goblin Goblin Cage
Goblin Cage Bomber Elite Barbarians Dart Goblin
Elite Barbarians Goblin Cage Dart Goblin
Bomber Arrows Elite Barbarians Goblin Cage Barbarian Barrel
Arrows Barbarian Barrel Bomber Zap Dart Goblin
Dart Goblin Ice Spirit Zap Arrows Goblin Cage
Zap Arrows Dart Goblin Goblin Cage Barbarian Barrel
Elite Barbarians Goblin Cage
Elite Barbarians Ice Spirit Bomber Dart Goblin Barbarian Barrel
Dart Goblin Bomber Zap Arrows Barbarian Barrel
Arrows Zap Dart Goblin
Goblin Cage Ice Spirit Bomber Zap Elite Barbarians
Bomber Ice Spirit Zap Arrows Dart Goblin Goblin Cage Barbarian Barrel
Elite Barbarians Goblin Cage
Ice Spirit Zap Elite Barbarians Goblin Cage
Bomber Arrows Elite Barbarians Goblin Cage
Ice Spirit Arrows Goblin Cage Bomber Zap Elite Barbarians Dart Goblin Barbarian Barrel
Zap Arrows Goblin Cage Barbarian Barrel Ice Spirit Bomber Dart Goblin
Elite Barbarians Dart Goblin Goblin Cage
Bomber Arrows Elite Barbarians Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Goblin Cage Barbarian Barrel
Bomber Zap Arrows Elite Barbarians Barbarian Barrel
Ice Spirit Zap Elite Barbarians Goblin Cage
Zap Elite Barbarians Goblin Cage Barbarian Barrel
Elite Barbarians Goblin Cage
Arrows Ice Spirit Zap Dart Goblin
Elite Barbarians Dart Goblin Goblin Cage
Elite Barbarians Goblin Cage
Zap Goblin Cage Ice Spirit Elite Barbarians Barbarian Barrel
Dart Goblin Goblin Cage
Elite Barbarians Dart Goblin Goblin Cage
Zap Arrows Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage
Bomber Dart Goblin Goblin Cage
Elite Barbarians Ice Spirit Bomber Zap Dart Goblin Goblin Cage Barbarian Barrel
Arrows Bomber Zap Elite Barbarians Dart Goblin Goblin Cage Barbarian Barrel
Bomber Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Barbarian Barrel
Arrows Zap Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Bomber Zap Arrows Barbarian Barrel
Arrows Ice Spirit Zap Dart Goblin
Bomber Arrows Dart Goblin
Arrows Ice Spirit Zap Dart Goblin Barbarian Barrel
Arrows Zap Dart Goblin
Elite Barbarians
Zap Arrows Dart Goblin Barbarian Barrel
Zap Arrows Dart Goblin
Elite Barbarians Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Zap Arrows Elite Barbarians Dart Goblin Barbarian Barrel
Bomber Zap Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Arrows Barbarian Barrel
Bomber
Bomber Zap Arrows Dart Goblin Barbarian Barrel
Bomber Zap Arrows Dart Goblin Barbarian Barrel
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Ice Spirit Bomber Barbarian Barrel
Arrows Zap Dart Goblin Barbarian Barrel
Zap Arrows
Zap Arrows Dart Goblin Barbarian Barrel
Elite Barbarians Zap Arrows Dart Goblin
Zap Ice Spirit Dart Goblin
Elite Barbarians
Bomber Zap Arrows Dart Goblin
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Dart Goblin Barbarian Barrel
Zap Arrows Dart Goblin
Arrows Barbarian Barrel
Dart Goblin
Arrows Bomber Zap Dart Goblin
Zap Arrows
Elite Barbarians Dart Goblin
Zap Ice Spirit Elite Barbarians Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Barbarian Barrel
Dart Goblin

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