My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Bomber Barbarians Wall Breakers
Zap
Bomber Firecracker Mortar Wall Breakers Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Firecracker Mortar Barbarians Wall Breakers
The Log
Ice Spirit Bomber Firecracker Barbarians Wall Breakers
Earthquake
Bomber Firecracker Mortar Barbarians
Arrows
Ice Spirit Bomber Firecracker Wall Breakers
Royal Delivery
Ice Spirit Bomber Firecracker Barbarians Wall Breakers
Fireball
Bomber Firecracker Mortar Barbarians Wall Breakers
Poison
Bomber Firecracker Mortar Barbarians
Lightning
Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Wall Breakers Firecracker Mortar Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Zap Wall Breakers

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Firecracker Mortar Barbarians Wall Breakers Goblin Giant
Bomber
Ice Spirit Zap Mortar Goblin Giant
Zap
Ice Spirit Firecracker Goblin Giant Bomber Mortar Wall Breakers
Firecracker
Zap Ice Spirit Mortar Wall Breakers Goblin Giant
Mortar
Ice Spirit Bomber Zap Firecracker Goblin Giant
Barbarians
Ice Spirit
Wall Breakers
Ice Spirit Zap Firecracker Goblin Giant
Goblin Giant
Zap Ice Spirit Bomber Firecracker Mortar Wall Breakers

Defense Synergies 2 11

Ice Spirit
Zap Bomber Firecracker Mortar Barbarians Goblin Giant
Bomber
Ice Spirit Zap Mortar
Zap
Ice Spirit Goblin Giant Bomber Firecracker Mortar Barbarians
Firecracker
Ice Spirit Zap Mortar
Mortar
Ice Spirit Bomber Zap Firecracker
Barbarians
Ice Spirit Zap
Wall Breakers
Goblin Giant
Zap Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Mortar Goblin Giant
Barbarians Ice Spirit Bomber Zap Firecracker Mortar
Mortar Barbarians Bomber
Barbarians Bomber Firecracker Mortar
Bomber Firecracker Barbarians
Bomber Zap Firecracker
Ice Spirit Zap Firecracker Mortar
Zap Barbarians Goblin Giant
Barbarians Mortar
Ice Spirit Bomber Firecracker Barbarians
Barbarians Bomber Zap Firecracker Goblin Giant
Zap Firecracker
Mortar Barbarians Ice Spirit Bomber Zap
Bomber Ice Spirit Zap Firecracker Mortar Barbarians
Barbarians Mortar
Barbarians Ice Spirit Zap Mortar
Barbarians Bomber Firecracker Mortar
Ice Spirit Mortar Bomber Zap Firecracker Barbarians
Zap Mortar Ice Spirit Bomber Firecracker Barbarians
Barbarians Mortar
Bomber Firecracker Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Firecracker Mortar
Barbarians Ice Spirit Zap Goblin Giant
Zap Barbarians Goblin Giant
Barbarians Goblin Giant
Firecracker Ice Spirit Zap Goblin Giant
Barbarians Goblin Giant
Barbarians Goblin Giant
Zap Ice Spirit Firecracker Mortar Barbarians
Barbarians Goblin Giant
Barbarians
Zap Barbarians Goblin Giant
Barbarians Goblin Giant
Bomber Firecracker Barbarians
Barbarians Ice Spirit Bomber Zap Firecracker Mortar Goblin Giant
Bomber Zap Firecracker Barbarians
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Zap
Goblin Giant
Firecracker Barbarians
Bomber Zap Firecracker Mortar
Firecracker Ice Spirit Zap Goblin Giant
Bomber Firecracker Mortar
Ice Spirit Zap Firecracker
Zap Firecracker Mortar
Firecracker Zap Mortar
Zap Firecracker
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Bomber Zap Firecracker Mortar
Firecracker Mortar
Mortar
Bomber
Bomber Zap Firecracker Mortar
Bomber Zap Firecracker Mortar
Zap Mortar Barbarians
Zap Firecracker Ice Spirit Bomber Mortar
Firecracker Mortar Zap
Zap Mortar
Zap Firecracker Mortar
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap Mortar
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Barbarians
Zap Firecracker
Firecracker
Bomber Zap Firecracker Mortar
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker Mortar Goblin Giant

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