My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Guards
Giant Snowball
Cannon Skeleton Barrel Royal Hogs Guards
Zap
Cannon Skeleton Barrel Firecracker Royal Hogs Guards
Barbarian Barrel
Ice Spirit Cannon Skeleton Barrel Firecracker Royal Hogs Guards
The Log
Ice Spirit Cannon Skeleton Barrel Firecracker Royal Hogs Guards
Earthquake
Cannon Firecracker Royal Hogs Guards
Arrows
Ice Spirit Skeleton Barrel Firecracker Royal Hogs Guards
Royal Delivery
Ice Spirit Skeleton Barrel Firecracker Royal Hogs Guards
Fireball
Cannon Skeleton Barrel Firecracker Royal Hogs
Poison
Cannon Skeleton Barrel Firecracker Royal Hogs Guards
Lightning
Cannon Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Barrel Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Skeleton Barrel Firecracker Guards Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Skeleton Barrel Firecracker Guards
Arrows
Royal Hogs Skeleton Barrel
Cannon
Skeleton Barrel
Firecracker Ice Spirit Arrows Royal Hogs Guards
Firecracker
Skeleton Barrel Ice Spirit Royal Hogs
Royal Hogs
Ice Spirit Arrows Skeleton Barrel Firecracker Guards
Guards
Ice Spirit Skeleton Barrel Royal Hogs
Goblinstein

Defense Synergies 0 7

Ice Spirit
Cannon Firecracker Guards
Arrows
Cannon
Cannon
Ice Spirit Arrows Firecracker Guards
Skeleton Barrel
Firecracker
Ice Spirit Cannon Guards
Royal Hogs
Guards
Ice Spirit Cannon Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker
Ice Spirit Cannon Firecracker
Cannon
Cannon Firecracker Guards
Arrows Firecracker
Arrows Cannon Firecracker Guards
Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Skeleton Barrel
Cannon
Guards Ice Spirit Cannon Firecracker
Guards Arrows Cannon Firecracker
Arrows Firecracker
Cannon Ice Spirit Guards
Ice Spirit Arrows Cannon Firecracker Guards
Cannon
Ice Spirit Cannon Goblinstein
Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Guards
Arrows Ice Spirit Cannon Firecracker Guards
Cannon
Arrows Cannon Firecracker Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Skeleton Barrel Firecracker
Guards Ice Spirit
Guards
Cannon Guards
Arrows Firecracker Goblinstein Ice Spirit Skeleton Barrel
Guards
Goblinstein Ice Spirit Firecracker
Cannon Guards
Guards
Arrows Guards
Cannon Guards
Cannon Firecracker
Guards Ice Spirit Firecracker Goblinstein
Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Guards
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Ice Spirit Skeleton Barrel
Arrows Firecracker
Arrows Ice Spirit Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Guards
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Ice Spirit Goblinstein
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Ice Spirit Skeleton Barrel Firecracker Guards Goblinstein
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Ice Spirit Guards Goblinstein
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Guards
Firecracker
Skeleton Barrel Firecracker
Firecracker

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