My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider
Giant Snowball
Bats Cannon Royal Recruits Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Ice Spirit Cannon Royal Recruits
The Log
Ice Spirit Cannon Royal Recruits Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Bats Royal Recruits
Royal Delivery
Ice Spirit Bats Royal Recruits Hog Rider
Fireball
Cannon Hog Rider
Poison
Bats Cannon Royal Recruits
Lightning
Cannon Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Royal Delivery Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Royal Delivery Hog Rider Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Royal Recruits
Bats
Hog Rider Ice Spirit Royal Recruits
Arrows
Hog Rider
Cannon
Royal Delivery
Royal Recruits
Ice Spirit Bats Hog Rider
Hog Rider
Ice Spirit Bats Arrows Royal Recruits
Monk

Defense Synergies 1 12

Ice Spirit
Bats Cannon Royal Delivery Royal Recruits
Bats
Ice Spirit Cannon Royal Delivery Royal Recruits
Arrows
Cannon Royal Delivery Monk
Cannon
Royal Delivery Ice Spirit Bats Arrows Royal Recruits
Royal Delivery
Cannon Ice Spirit Bats Arrows Royal Recruits
Royal Recruits
Ice Spirit Bats Cannon Royal Delivery
Hog Rider
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits
Ice Spirit Bats Cannon Royal Delivery Royal Recruits Monk
Cannon Bats Royal Delivery Royal Recruits
Cannon Royal Recruits Bats Monk
Arrows Royal Delivery Royal Recruits Monk
Arrows Royal Delivery Bats Cannon
Bats Ice Spirit Arrows Cannon Royal Delivery
Arrows Cannon Royal Recruits Monk
Cannon Royal Recruits
Ice Spirit Cannon Royal Delivery Royal Recruits
Bats Arrows Cannon Royal Delivery Royal Recruits
Arrows Bats Royal Delivery
Cannon Royal Recruits Ice Spirit Bats Royal Delivery
Ice Spirit Bats Arrows Cannon Royal Delivery Royal Recruits
Royal Recruits Cannon
Monk Ice Spirit Cannon Royal Delivery Royal Recruits
Bats Arrows Cannon Royal Delivery Royal Recruits
Ice Spirit Arrows Cannon Royal Delivery Bats Royal Recruits
Arrows Royal Delivery Ice Spirit Bats Cannon Royal Recruits
Cannon Royal Recruits
Royal Recruits Bats Arrows Cannon Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery
Royal Delivery Arrows Monk
Royal Delivery Royal Recruits Ice Spirit Bats
Royal Recruits Bats Royal Delivery Monk
Royal Recruits Cannon Royal Delivery
Arrows Royal Delivery Ice Spirit Bats Monk
Royal Delivery Royal Recruits Bats
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Ice Spirit Bats Monk
Royal Recruits Cannon Royal Delivery
Bats Royal Recruits
Royal Recruits Monk Arrows Royal Delivery
Royal Delivery Royal Recruits Cannon
Royal Recruits Cannon
Royal Recruits Ice Spirit Bats Royal Delivery Monk
Bats Arrows Cannon Royal Delivery Royal Recruits
Arrows Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Monk
Arrows Monk
Arrows
Arrows Royal Recruits
Arrows
Arrows Ice Spirit Bats Monk
Arrows
Arrows Ice Spirit
Arrows Monk
Bats
Monk Arrows Royal Recruits
Monk Arrows
Arrows Monk
Arrows
Arrows
Arrows Royal Recruits
Monk Arrows
Bats
Arrows Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Royal Recruits Monk
Arrows Ice Spirit
Arrows Monk
Arrows Monk
Arrows
Bats Arrows
Ice Spirit Bats
Arrows
Ice Spirit Arrows Monk
Arrows Monk
Ice Spirit Bats Royal Recruits
Arrows Monk
Arrows
Arrows
Monk Arrows
Royal Recruits
Ice Spirit Bats Royal Recruits
Bats
Royal Recruits Monk
Monk

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