My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Firecracker Hog Rider Poison Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Ice Spirit Firecracker Hog Rider Arrows Poison
Cannon
Firecracker
Knight Hog Rider Ice Spirit Monk
Hog Rider
Ice Spirit Arrows Knight Firecracker Poison
Poison
Knight Hog Rider
Monk
Firecracker

Defense Synergies 2 10

Ice Spirit
Knight Cannon Firecracker Poison
Arrows
Knight Cannon Monk
Knight
Cannon Firecracker Ice Spirit Arrows Poison
Cannon
Knight Ice Spirit Arrows Firecracker Poison
Firecracker
Knight Ice Spirit Cannon
Hog Rider
Poison
Ice Spirit Knight Cannon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Ice Spirit Knight Cannon Firecracker Monk
Cannon Knight
Cannon Knight Firecracker Monk
Arrows Firecracker Poison Monk
Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Poison
Arrows Cannon Poison Monk
Cannon
Knight Ice Spirit Cannon Firecracker
Poison Arrows Knight Cannon Firecracker
Arrows Firecracker Poison
Cannon Ice Spirit Knight
Ice Spirit Arrows Cannon Firecracker Poison
Knight Cannon
Monk Ice Spirit Cannon
Arrows Knight Cannon Firecracker Poison
Ice Spirit Arrows Cannon Knight Firecracker
Arrows Poison Ice Spirit Knight Cannon Firecracker
Cannon
Arrows Knight Cannon Firecracker Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Arrows Knight Firecracker Monk
Ice Spirit Knight
Knight Monk
Knight Cannon
Arrows Firecracker Poison Ice Spirit Monk
Knight
Knight
Ice Spirit Knight Firecracker Poison Monk
Cannon
Knight
Monk Arrows Poison
Knight Cannon
Cannon Firecracker
Ice Spirit Knight Firecracker Poison Monk
Arrows Poison Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Monk
Arrows Firecracker Poison Monk
Arrows Poison
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit Monk
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Monk Firecracker
Poison
Firecracker Poison Monk Arrows Knight
Poison Monk Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Monk Arrows Poison
Arrows Firecracker Poison Monk
Arrows Firecracker Poison Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison Monk
Arrows Poison Monk
Poison Arrows Firecracker
Poison Arrows Firecracker
Ice Spirit Firecracker Poison
Poison Arrows
Ice Spirit Arrows Firecracker Poison Monk
Arrows Firecracker Poison Monk
Ice Spirit
Poison Arrows Firecracker Monk
Arrows
Poison Knight Firecracker
Arrows Firecracker Poison
Monk Arrows Poison
Firecracker
Ice Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker Monk
Firecracker Monk

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