My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Royal Giant
Barbarian Barrel
Ice Spirit Knight Cannon Valkyrie Wizard Electro Wizard
The Log
Ice Spirit Cannon Royal Giant
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Valkyrie Wizard Electro Wizard
Fireball
Cannon Wizard Electro Wizard
Poison
Cannon Wizard Electro Wizard
Lightning
Knight Cannon Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Valkyrie Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Valkyrie Royal Giant
Arrows
Royal Giant Knight
Knight
Ice Spirit Arrows Wizard Electro Wizard
Cannon
Royal Giant
Ice Spirit Arrows Ice Spirit Wizard Electro Wizard
Valkyrie
Ice Spirit Wizard Electro Wizard
Wizard
Knight Royal Giant Valkyrie
Electro Wizard
Knight Royal Giant Valkyrie

Defense Synergies 2 15

Ice Spirit
Knight Cannon Valkyrie Wizard Electro Wizard
Arrows
Knight Cannon Valkyrie
Knight
Cannon Electro Wizard Ice Spirit Arrows Wizard
Cannon
Knight Ice Spirit Arrows Valkyrie Wizard Electro Wizard
Royal Giant
Valkyrie
Ice Spirit Arrows Cannon Wizard Electro Wizard
Wizard
Ice Spirit Knight Cannon Valkyrie Electro Wizard
Electro Wizard
Knight Ice Spirit Cannon Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Wizard Electro Wizard
Ice Spirit Knight Cannon Valkyrie Electro Wizard
Cannon Knight Valkyrie Electro Wizard
Cannon Knight Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Cannon Valkyrie Electro Wizard
Electro Wizard Ice Spirit Arrows Cannon Wizard
Arrows Cannon Valkyrie Electro Wizard
Cannon
Knight Ice Spirit Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Knight Cannon Wizard
Arrows Wizard Electro Wizard
Cannon Ice Spirit Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Ice Spirit Arrows Cannon Electro Wizard
Knight Cannon Electro Wizard
Ice Spirit Cannon Electro Wizard
Wizard Arrows Knight Cannon Valkyrie Electro Wizard
Ice Spirit Arrows Cannon Valkyrie Knight Wizard Electro Wizard
Arrows Valkyrie Wizard Ice Spirit Knight Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Wizard Arrows Knight Cannon Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Arrows Knight Valkyrie Wizard
Ice Spirit Knight Valkyrie Electro Wizard
Valkyrie Knight Electro Wizard
Knight Cannon Valkyrie
Arrows Wizard Ice Spirit Electro Wizard
Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Ice Spirit Knight Valkyrie
Cannon
Knight Valkyrie
Arrows Valkyrie Electro Wizard
Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Electro Wizard Ice Spirit Knight Valkyrie
Arrows Valkyrie Cannon Wizard Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Electro Wizard
Arrows Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows Electro Wizard
Arrows Wizard
Electro Wizard Ice Spirit
Arrows Wizard Electro Wizard
Arrows
Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Ice Spirit Electro Wizard
Electro Wizard
Electro Wizard
Wizard

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