My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Ice Wizard
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion P.E.K.K.A Ice Wizard
Fireball
Cannon Mega Minion Ice Wizard
Poison
Cannon Mega Minion Ice Wizard
Lightning
Cannon Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Mega Minion Tornado Ice Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Mega Minion

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Mega Minion
Arrows
P.E.K.K.A Mega Minion Lightning
Cannon
Mega Minion
Ice Spirit Arrows
Tornado
P.E.K.K.A Ice Wizard
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Tornado Ice Wizard
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 2 16

Ice Spirit
Cannon Mega Minion Tornado P.E.K.K.A Ice Wizard
Arrows
Cannon Mega Minion Tornado Lightning P.E.K.K.A Ice Wizard
Cannon
Ice Spirit Arrows Mega Minion Ice Wizard
Mega Minion
Ice Spirit Arrows Cannon Tornado Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Ice Spirit Arrows Mega Minion
Lightning
Arrows
P.E.K.K.A
Tornado Ice Spirit Arrows Ice Wizard
Ice Wizard
Tornado Ice Spirit Arrows Cannon Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Mega Minion
P.E.K.K.A Ice Spirit Cannon Mega Minion Ice Wizard
Cannon Tornado P.E.K.K.A Mega Minion Lightning Ice Wizard
Cannon P.E.K.K.A Mega Minion Ice Wizard
Lightning Arrows Tornado P.E.K.K.A
Arrows Tornado Cannon Mega Minion Ice Wizard
Mega Minion Tornado Lightning Ice Spirit Arrows Cannon Ice Wizard
Lightning Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Cannon Ice Wizard
Ice Wizard Arrows Cannon Mega Minion Tornado
Arrows Mega Minion Tornado Ice Wizard
Cannon P.E.K.K.A Ice Spirit Lightning Ice Wizard
Ice Spirit Arrows Cannon Mega Minion Tornado P.E.K.K.A
P.E.K.K.A Cannon
Tornado Ice Spirit Cannon Lightning P.E.K.K.A
Arrows Cannon Tornado P.E.K.K.A
Ice Spirit Arrows Cannon Mega Minion Tornado Ice Wizard
Arrows Tornado Ice Spirit Cannon Mega Minion Ice Wizard
P.E.K.K.A Cannon Tornado
Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Mega Minion Lightning
P.E.K.K.A Ice Spirit Lightning
Lightning P.E.K.K.A Tornado
P.E.K.K.A Cannon
Arrows Ice Spirit Tornado Ice Wizard
P.E.K.K.A Mega Minion Lightning Ice Wizard
P.E.K.K.A
Lightning P.E.K.K.A Ice Spirit Mega Minion Tornado
P.E.K.K.A Cannon Mega Minion
P.E.K.K.A Mega Minion
Lightning P.E.K.K.A Arrows Tornado
Lightning P.E.K.K.A Cannon
Cannon
Ice Spirit Mega Minion Tornado Lightning P.E.K.K.A
Arrows Cannon Mega Minion P.E.K.K.A Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Ice Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows Ice Spirit Mega Minion Tornado Ice Wizard
Arrows Tornado
Arrows Ice Spirit Tornado Lightning Ice Wizard
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Tornado
Lightning
Lightning Arrows Mega Minion
Lightning Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Ice Spirit Ice Wizard
Mega Minion
Arrows Tornado Lightning Ice Wizard
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Ice Wizard
Lightning Ice Spirit Mega Minion
Lightning Mega Minion
Lightning Arrows
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Ice Spirit
Lightning Arrows Mega Minion Tornado Ice Wizard
Arrows
Lightning Mega Minion
Arrows Lightning
Lightning Arrows Tornado
Mega Minion P.E.K.K.A
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado
P.E.K.K.A
Lightning

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