My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs
Giant Snowball
Cannon Battle Ram Royal Hogs
Zap
Cannon Battle Ram Royal Hogs
Barbarian Barrel
Ice Spirit Cannon Battle Ram Royal Hogs
The Log
Ice Spirit Cannon Mini P.E.K.K.A Battle Ram Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Mini P.E.K.K.A Battle Ram Royal Hogs
Fireball
Cannon Battle Ram Royal Hogs
Poison
Cannon Royal Hogs
Lightning
Cannon Mini P.E.K.K.A Battle Ram
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Cannon Tornado Fireball Mini P.E.K.K.A Battle Ram Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Cannon Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Royal Hogs Mini P.E.K.K.A
Cannon
Fireball
Tornado Battle Ram Royal Hogs
Mini P.E.K.K.A
Ice Spirit Royal Hogs Rage Tornado
Battle Ram
Ice Spirit Fireball Royal Hogs Tornado
Royal Hogs
Ice Spirit Fireball Mini P.E.K.K.A Battle Ram
Rage
Mini P.E.K.K.A
Tornado
Fireball Mini P.E.K.K.A Battle Ram

Defense Synergies 2 7

Ice Spirit
Mini P.E.K.K.A Cannon Fireball Tornado
Cannon
Ice Spirit Fireball Mini P.E.K.K.A
Fireball
Tornado Ice Spirit Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Cannon Fireball Tornado
Battle Ram
Royal Hogs
Rage
Tornado
Fireball Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Ice Spirit Cannon
Cannon Mini P.E.K.K.A Tornado
Cannon Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Cannon
Tornado Ice Spirit Cannon Fireball
Cannon Fireball
Cannon Mini P.E.K.K.A Tornado
Tornado Ice Spirit Cannon Mini P.E.K.K.A
Cannon Fireball Tornado
Fireball Tornado
Cannon Mini P.E.K.K.A Ice Spirit Fireball
Fireball Ice Spirit Cannon Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Cannon
Tornado Ice Spirit Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Tornado
Ice Spirit Cannon Fireball Tornado
Tornado Ice Spirit Cannon Fireball
Mini P.E.K.K.A Cannon Tornado
Cannon Fireball Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Tornado
Cannon Mini P.E.K.K.A
Fireball Ice Spirit Tornado
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A Tornado
Cannon
Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Cannon Fireball
Cannon Fireball
Ice Spirit Fireball Mini P.E.K.K.A Tornado
Cannon Fireball Mini P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Ice Spirit Tornado
Tornado
Fireball Ice Spirit Tornado
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Ice Spirit Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball
Fireball Tornado
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Tornado
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball

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