My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Balloon
Giant Snowball
Cannon Goblin Barrel Guards Balloon
Zap
Cannon Goblin Barrel Guards Balloon
Barbarian Barrel
Ice Spirit Cannon Wizard Goblin Barrel Guards
The Log
Ice Spirit Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Wizard Goblin Barrel Guards Balloon P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel Balloon
Poison
Cannon Wizard Guards Balloon
Lightning
Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Goblin Barrel Guards Fireball Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Goblin Barrel Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Balloon P.E.K.K.A Guards
Cannon
Fireball
Wizard
Balloon P.E.K.K.A
Goblin Barrel
Ice Spirit Guards Balloon P.E.K.K.A
Guards
Ice Spirit Goblin Barrel
Balloon
Ice Spirit Wizard Goblin Barrel
P.E.K.K.A
Ice Spirit Wizard Goblin Barrel

Defense Synergies 0 10

Ice Spirit
Cannon Fireball Wizard Guards P.E.K.K.A
Cannon
Ice Spirit Fireball Wizard Guards
Fireball
Ice Spirit Cannon
Wizard
Ice Spirit Cannon Guards P.E.K.K.A
Goblin Barrel
Guards
Ice Spirit Cannon Wizard
Balloon
P.E.K.K.A
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
P.E.K.K.A Ice Spirit Cannon
Cannon P.E.K.K.A
Cannon P.E.K.K.A Guards
Fireball P.E.K.K.A
Fireball Cannon Guards
Ice Spirit Cannon Fireball Wizard
Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A
Guards Ice Spirit Cannon
Guards Cannon Fireball Wizard
Fireball Wizard
Cannon P.E.K.K.A Ice Spirit Fireball Wizard Guards
Fireball Wizard Ice Spirit Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon
Ice Spirit Cannon Fireball P.E.K.K.A
Wizard Cannon Fireball P.E.K.K.A
Ice Spirit Cannon Fireball Wizard Guards
Wizard Ice Spirit Cannon Fireball Guards
P.E.K.K.A Cannon
Wizard Cannon Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Wizard
Guards P.E.K.K.A Ice Spirit
Guards P.E.K.K.A Fireball
P.E.K.K.A Cannon Guards
Fireball Wizard Ice Spirit
Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Fireball
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Cannon Fireball Wizard Guards
Wizard Cannon Fireball
Guards Ice Spirit Fireball P.E.K.K.A
Cannon Fireball Wizard P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Fireball Wizard
Fireball Wizard Ice Spirit
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Ice Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball Wizard Guards
Fireball
Fireball Wizard
Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Ice Spirit Fireball Guards
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Ice Spirit Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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