My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Ice Spirit Cannon Firecracker Valkyrie Lumberjack
The Log
Ice Spirit Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie Balloon Lumberjack
Fireball
Cannon Firecracker Balloon Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Cannon Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Earthquake Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Firecracker Lumberjack
Cannon
Firecracker
Ice Spirit Earthquake Valkyrie Balloon Lumberjack
Earthquake
Firecracker Balloon The Log
Valkyrie
Ice Spirit Balloon Lumberjack Firecracker
Balloon
Ice Spirit Valkyrie Lumberjack Firecracker Earthquake The Log
The Log
Earthquake Balloon Lumberjack
Lumberjack
Valkyrie Balloon Ice Spirit Firecracker The Log

Defense Synergies 3 16

Ice Spirit
Cannon Firecracker Earthquake Valkyrie The Log Lumberjack
Cannon
The Log Ice Spirit Firecracker Earthquake Valkyrie Lumberjack
Firecracker
Valkyrie The Log Ice Spirit Cannon Earthquake Lumberjack
Earthquake
Ice Spirit Cannon Firecracker The Log
Valkyrie
Firecracker Ice Spirit Cannon The Log Lumberjack
Balloon
The Log
Cannon Firecracker Ice Spirit Earthquake Valkyrie Lumberjack
Lumberjack
Ice Spirit Cannon Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie The Log
Lumberjack Ice Spirit Cannon Firecracker Valkyrie The Log
Cannon Lumberjack Valkyrie
Cannon Lumberjack Firecracker Valkyrie
Firecracker Earthquake Valkyrie The Log Lumberjack
The Log Cannon Firecracker Earthquake Valkyrie Lumberjack
Ice Spirit Cannon Firecracker
Earthquake Cannon Valkyrie The Log
Cannon Lumberjack
Ice Spirit Cannon Firecracker Valkyrie Lumberjack
Valkyrie Cannon Firecracker Earthquake The Log Lumberjack
Firecracker
Cannon Lumberjack Ice Spirit Earthquake Valkyrie The Log
Valkyrie Ice Spirit Cannon Firecracker Earthquake The Log Lumberjack
Cannon Lumberjack
Ice Spirit Cannon The Log Lumberjack
Cannon Firecracker Valkyrie Lumberjack
Ice Spirit Cannon Valkyrie Firecracker The Log Lumberjack
Earthquake Valkyrie The Log Ice Spirit Cannon Firecracker Lumberjack
Cannon Lumberjack
Valkyrie Cannon Firecracker Earthquake The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Firecracker Valkyrie The Log Lumberjack
Lumberjack Ice Spirit Valkyrie The Log
Valkyrie Lumberjack The Log
Cannon Valkyrie Lumberjack
Firecracker Ice Spirit
Valkyrie Lumberjack
Valkyrie Lumberjack
Ice Spirit Firecracker Valkyrie The Log
Cannon
Valkyrie Lumberjack
Valkyrie The Log
Cannon Valkyrie Lumberjack
Cannon Firecracker Valkyrie
Ice Spirit Firecracker Valkyrie The Log Lumberjack
Valkyrie Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Firecracker Earthquake Valkyrie The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Lumberjack
Firecracker Earthquake Valkyrie The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake Valkyrie The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Valkyrie
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker Valkyrie Lumberjack
The Log Firecracker Earthquake
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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