My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Firecracker Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Cannon Firecracker Goblin Barrel Witch
The Log
Ice Spirit Cannon Firecracker Goblin Barrel Witch
Earthquake
Cannon Firecracker Goblin Barrel Witch
Arrows
Ice Spirit Firecracker Goblin Barrel Witch
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Witch P.E.K.K.A
Fireball
Cannon Firecracker Goblin Barrel Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Goblin Barrel Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Firecracker Witch
Cannon
Firecracker
Ice Spirit Goblin Barrel P.E.K.K.A
Fireball
The Log
Goblin Barrel
Ice Spirit Firecracker P.E.K.K.A
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Goblin Barrel Witch The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 4 11

Ice Spirit
Cannon Firecracker Fireball Witch P.E.K.K.A The Log
Cannon
The Log Ice Spirit Firecracker Fireball Witch
Firecracker
The Log Ice Spirit Cannon P.E.K.K.A
Fireball
The Log Ice Spirit Cannon
Goblin Barrel
Witch
Ice Spirit Cannon The Log
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Cannon Firecracker Fireball P.E.K.K.A Ice Spirit Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
P.E.K.K.A Ice Spirit Cannon Firecracker Witch The Log
Cannon Witch P.E.K.K.A
Cannon Witch P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Cannon Firecracker
Ice Spirit Cannon Firecracker Fireball Witch
Cannon Fireball P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Ice Spirit Cannon Firecracker
Witch Cannon Firecracker Fireball The Log
Firecracker Fireball Witch
Cannon P.E.K.K.A Ice Spirit Fireball Witch The Log
Fireball Ice Spirit Cannon Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Ice Spirit Cannon Fireball P.E.K.K.A The Log
Cannon Firecracker Fireball Witch P.E.K.K.A
Ice Spirit Cannon Fireball Firecracker Witch The Log
Witch The Log Ice Spirit Cannon Firecracker Fireball
P.E.K.K.A Cannon
Cannon Firecracker Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Firecracker The Log
P.E.K.K.A Ice Spirit Witch The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Witch
Firecracker Fireball Ice Spirit Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker Fireball Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Fireball Witch
Cannon Firecracker Fireball Witch
Witch Ice Spirit Firecracker Fireball P.E.K.K.A The Log
Cannon Firecracker Fireball Witch P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Witch
Firecracker Witch The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Ice Spirit Firecracker Fireball Witch
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Ice Spirit Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
P.E.K.K.A
Fireball Firecracker

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