My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Valkyrie
The Log
Ice Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Valkyrie Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Cannon Firecracker Valkyrie Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Firecracker Mega Knight
Cannon
Firecracker
Ice Spirit Ice Golem Valkyrie Mega Knight
Ice Golem
Firecracker
Valkyrie
Ice Spirit Firecracker
Poison
The Log Mega Knight
The Log
Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Poison The Log

Defense Synergies 5 18

Ice Spirit
Cannon Firecracker Ice Golem Valkyrie Poison The Log Mega Knight
Cannon
Ice Golem The Log Ice Spirit Firecracker Valkyrie Poison
Firecracker
Ice Golem Valkyrie The Log Ice Spirit Cannon Mega Knight
Ice Golem
Cannon Firecracker Ice Spirit Poison The Log Mega Knight
Valkyrie
Firecracker Ice Spirit Cannon The Log
Poison
Ice Spirit Cannon Ice Golem The Log Mega Knight
The Log
Cannon Firecracker Ice Spirit Ice Golem Valkyrie Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Ice Golem Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Valkyrie The Log
Ice Spirit Cannon Firecracker Valkyrie The Log Mega Knight
Cannon Mega Knight Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Poison The Log Mega Knight
The Log Cannon Firecracker Valkyrie Mega Knight
Ice Spirit Cannon Firecracker Poison
Cannon Ice Golem Valkyrie Poison The Log Mega Knight
Cannon
Ice Spirit Cannon Firecracker Ice Golem Valkyrie Mega Knight
Valkyrie Poison Cannon Firecracker Ice Golem The Log Mega Knight
Firecracker Poison
Cannon Mega Knight Ice Spirit Valkyrie The Log
Valkyrie Mega Knight Ice Spirit Cannon Firecracker Poison The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Valkyrie Poison
Ice Spirit Cannon Mega Knight Firecracker Valkyrie The Log
Valkyrie Poison The Log Ice Spirit Cannon Firecracker Ice Golem Mega Knight
Cannon
Valkyrie Mega Knight Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Ice Golem
Poison Firecracker Ice Golem Valkyrie The Log Mega Knight
Mega Knight Ice Spirit Ice Golem Valkyrie The Log
Valkyrie Mega Knight Ice Golem The Log
Cannon Valkyrie Mega Knight
Firecracker Poison Ice Spirit Ice Golem
Ice Golem Valkyrie
Mega Knight Valkyrie
Mega Knight Ice Spirit Firecracker Ice Golem Valkyrie Poison The Log
Cannon
Mega Knight Valkyrie
Mega Knight Valkyrie Poison The Log
Mega Knight Cannon Ice Golem Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Ice Spirit Firecracker Ice Golem Valkyrie Poison The Log
Valkyrie Poison Mega Knight Cannon Firecracker Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem Valkyrie The Log
Firecracker Poison The Log
Poison The Log
Firecracker Ice Golem Valkyrie Poison The Log
Poison Firecracker Valkyrie The Log Mega Knight
Firecracker Poison Ice Spirit Ice Golem
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker Ice Golem
Poison The Log Firecracker
Poison
Firecracker Poison Valkyrie The Log
Poison Firecracker
Poison Firecracker Ice Golem The Log
Firecracker Poison
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison The Log Mega Knight
Firecracker Valkyrie Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Ice Golem Poison The Log Ice Spirit Valkyrie Mega Knight
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Firecracker Ice Golem
Ice Spirit Firecracker Poison
Poison The Log Mega Knight
Ice Spirit Firecracker Poison
Mega Knight
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker Valkyrie Mega Knight
The Log Firecracker Ice Golem Poison
Poison
Firecracker Mega Knight
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log Mega Knight

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