My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Royal Giant Guards
Barbarian Barrel
Ice Spirit Cannon Firecracker Valkyrie Guards
The Log
Ice Spirit Cannon Firecracker Royal Giant Guards
Earthquake
Cannon Firecracker Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Valkyrie Guards
Fireball
Cannon Firecracker
Poison
Cannon Firecracker Guards
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Guards Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Firecracker Royal Giant Guards
Cannon
Firecracker
Royal Giant Ice Spirit Valkyrie
Royal Giant
Ice Spirit Firecracker Fireball Ice Spirit Guards The Log
Fireball
Royal Giant The Log
Valkyrie
Ice Spirit Firecracker
Guards
Ice Spirit Royal Giant The Log
The Log
Royal Giant Fireball Guards

Defense Synergies 4 14

Ice Spirit
Cannon Firecracker Fireball Valkyrie Guards The Log
Cannon
The Log Ice Spirit Firecracker Fireball Valkyrie Guards
Firecracker
Valkyrie The Log Ice Spirit Cannon Guards
Royal Giant
Fireball
The Log Ice Spirit Cannon Valkyrie
Valkyrie
Firecracker Ice Spirit Cannon Fireball The Log
Guards
Ice Spirit Cannon Firecracker The Log
The Log
Cannon Firecracker Fireball Ice Spirit Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie The Log
Ice Spirit Cannon Firecracker Valkyrie The Log
Cannon Valkyrie
Cannon Firecracker Valkyrie Guards
Firecracker Fireball Valkyrie The Log
Fireball The Log Cannon Firecracker Valkyrie Guards
Ice Spirit Cannon Firecracker Fireball
Cannon Fireball Valkyrie The Log
Cannon
Guards Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Guards Cannon Firecracker Fireball The Log
Firecracker Fireball
Cannon Ice Spirit Fireball Valkyrie Guards The Log
Fireball Valkyrie Ice Spirit Cannon Firecracker Guards The Log
Cannon
Ice Spirit Cannon Fireball The Log
Cannon Firecracker Fireball Valkyrie
Ice Spirit Cannon Fireball Valkyrie Firecracker Guards The Log
Valkyrie The Log Ice Spirit Cannon Firecracker Fireball Guards
Cannon
Valkyrie Cannon Firecracker Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Firecracker Valkyrie The Log
Guards Ice Spirit Valkyrie The Log
Valkyrie Guards Fireball The Log
Cannon Valkyrie Guards
Firecracker Fireball Ice Spirit
Guards Fireball Valkyrie
Valkyrie
Ice Spirit Firecracker Fireball Valkyrie The Log
Cannon Guards
Valkyrie Guards
Fireball Valkyrie Guards The Log
Cannon Fireball Valkyrie Guards
Cannon Firecracker Fireball Valkyrie
Guards Ice Spirit Firecracker Fireball Valkyrie The Log
Valkyrie Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie Guards The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Ice Spirit Firecracker Fireball Guards
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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