My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Royal Giant Guards
Barbarian Barrel
Ice Spirit Cannon Firecracker Guards Executioner
The Log
Ice Spirit Cannon Firecracker Royal Giant Guards
Earthquake
Cannon Firecracker Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards Executioner
Fireball
Cannon Firecracker Executioner
Poison
Cannon Firecracker Guards Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Cannon Firecracker Guards Tornado Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Cannon Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Guards Executioner
Cannon
Firecracker
Royal Giant Ice Spirit Tornado
Royal Giant
Ice Spirit Firecracker Ice Spirit Guards Tornado Executioner
Rage
Guards
Ice Spirit Royal Giant
Tornado
Executioner Firecracker Royal Giant
Executioner
Tornado Ice Spirit Royal Giant

Defense Synergies 1 10

Ice Spirit
Cannon Firecracker Guards Tornado Executioner
Cannon
Ice Spirit Firecracker Guards
Firecracker
Ice Spirit Cannon Guards Tornado
Royal Giant
Rage
Guards
Ice Spirit Cannon Firecracker Executioner
Tornado
Executioner Ice Spirit Firecracker
Executioner
Tornado Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner
Ice Spirit Cannon Firecracker Executioner
Cannon Tornado Executioner
Cannon Firecracker Guards
Firecracker Tornado
Tornado Cannon Firecracker Guards Executioner
Tornado Ice Spirit Cannon Firecracker Executioner
Cannon
Cannon Tornado
Guards Tornado Ice Spirit Cannon Firecracker
Guards Executioner Cannon Firecracker Tornado
Executioner Firecracker Tornado
Cannon Ice Spirit Guards
Executioner Ice Spirit Cannon Firecracker Guards Tornado
Cannon
Tornado Ice Spirit Cannon
Cannon Firecracker Tornado Executioner
Ice Spirit Cannon Firecracker Guards Tornado Executioner
Tornado Executioner Ice Spirit Cannon Firecracker Guards
Cannon Tornado
Cannon Firecracker Guards Executioner
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker Executioner
Guards Ice Spirit
Guards Tornado
Cannon Guards Executioner
Firecracker Executioner Ice Spirit Tornado
Guards
Ice Spirit Firecracker Tornado
Cannon Guards
Guards
Guards Tornado
Cannon Guards Executioner
Cannon Firecracker Executioner
Guards Ice Spirit Firecracker Tornado Executioner
Executioner Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Tornado Executioner
Firecracker Guards
Executioner Firecracker
Firecracker Executioner Ice Spirit Tornado
Firecracker Tornado Executioner
Ice Spirit Firecracker Tornado Executioner
Firecracker Tornado
Guards Tornado
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Executioner
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Ice Spirit Executioner
Firecracker Tornado Executioner
Tornado
Firecracker Tornado
Firecracker Tornado Executioner
Ice Spirit Firecracker Guards
Ice Spirit Firecracker
Firecracker
Ice Spirit Guards
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Executioner
Ice Spirit Firecracker Guards Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker

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