My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Sparky
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Bandit Sparky
Barbarian Barrel
Ice Spirit Cannon Firecracker Bandit Sparky
The Log
Ice Spirit Cannon Firecracker Hog Rider Bandit Sparky
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hog Rider Bandit Sparky
Fireball
Cannon Firecracker Hog Rider Bandit Sparky
Poison
Cannon Firecracker Sparky
Lightning
Cannon Ice Golem Bandit Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Ice Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Cannon Firecracker Royal Delivery Bandit Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Sparky Firecracker Bandit
Cannon
Firecracker
Hog Rider Ice Spirit Ice Golem Bandit Sparky
Royal Delivery
Ice Golem
Hog Rider Firecracker Sparky
Hog Rider
Ice Spirit Firecracker Ice Golem Bandit
Bandit
Ice Spirit Firecracker Hog Rider
Sparky
Ice Spirit Firecracker Ice Golem

Defense Synergies 4 15

Ice Spirit
Sparky Cannon Firecracker Royal Delivery Ice Golem Bandit
Cannon
Royal Delivery Ice Golem Ice Spirit Firecracker Bandit Sparky
Firecracker
Ice Golem Ice Spirit Cannon Royal Delivery Bandit
Royal Delivery
Cannon Ice Spirit Firecracker Ice Golem Bandit Sparky
Ice Golem
Cannon Firecracker Ice Spirit Royal Delivery Bandit Sparky
Hog Rider
Bandit
Ice Spirit Cannon Firecracker Royal Delivery Ice Golem
Sparky
Ice Spirit Cannon Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Sparky
Sparky Ice Spirit Cannon Firecracker Royal Delivery Bandit
Cannon Sparky Royal Delivery Bandit
Cannon Sparky Firecracker Bandit
Firecracker Royal Delivery Sparky
Royal Delivery Cannon Firecracker Bandit
Ice Spirit Cannon Firecracker Royal Delivery
Cannon Ice Golem Bandit Sparky
Cannon Sparky
Ice Spirit Cannon Firecracker Royal Delivery Ice Golem Bandit Sparky
Cannon Firecracker Royal Delivery Ice Golem Bandit
Firecracker Royal Delivery
Cannon Sparky Ice Spirit Royal Delivery Bandit
Sparky Ice Spirit Cannon Firecracker Royal Delivery
Sparky Cannon Bandit
Ice Spirit Cannon Royal Delivery Bandit Sparky
Sparky Cannon Firecracker Royal Delivery
Ice Spirit Cannon Royal Delivery Firecracker Bandit
Royal Delivery Ice Spirit Cannon Firecracker Ice Golem Bandit
Sparky Cannon
Cannon Firecracker Royal Delivery Bandit Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem Bandit Sparky
Royal Delivery Bandit Firecracker Ice Golem
Royal Delivery Bandit Ice Spirit Ice Golem Sparky
Royal Delivery Ice Golem Bandit Sparky
Cannon Royal Delivery Bandit Sparky
Firecracker Royal Delivery Ice Spirit Ice Golem
Royal Delivery Sparky Ice Golem Bandit
Royal Delivery Sparky
Royal Delivery Ice Spirit Firecracker Ice Golem Bandit Sparky
Cannon Royal Delivery Sparky
Sparky
Royal Delivery
Royal Delivery Cannon Ice Golem Bandit Sparky
Cannon Firecracker Sparky
Sparky Ice Spirit Firecracker Royal Delivery Ice Golem
Cannon Firecracker Royal Delivery Ice Golem Sparky
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Bandit Sparky
Firecracker Bandit
Bandit Sparky
Firecracker Ice Golem Sparky
Firecracker Sparky
Firecracker Ice Spirit Ice Golem
Firecracker Sparky
Ice Spirit Firecracker Ice Golem
Firecracker Bandit
Sparky
Firecracker Bandit Sparky
Firecracker
Firecracker Ice Golem Bandit Sparky
Firecracker Bandit
Firecracker Ice Golem Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky
Sparky
Sparky
Firecracker Bandit Sparky
Firecracker
Sparky
Sparky
Firecracker Ice Golem Ice Spirit Sparky
Firecracker Bandit Sparky
Bandit Sparky
Firecracker Bandit Sparky
Firecracker Ice Golem Sparky
Ice Spirit Firecracker
Sparky
Bandit Sparky
Ice Spirit Firecracker Sparky
Sparky
Firecracker Sparky
Ice Spirit Bandit
Firecracker
Firecracker Sparky
Firecracker Ice Golem
Sparky
Firecracker Sparky
Ice Spirit Firecracker Sparky
Firecracker
Firecracker Bandit Sparky
Sparky
Firecracker Sparky

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