My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Elite Barbarians Bomb Tower
The Log
Ice Spirit Cannon Firecracker Elite Barbarians
Earthquake
Cannon Firecracker Bomb Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elite Barbarians
Fireball
Cannon Firecracker Elite Barbarians Bomb Tower
Poison
Cannon Firecracker Bomb Tower
Lightning
Cannon Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Bomb Tower Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Royal Delivery Bomb Tower Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elite Barbarians
Cannon
Firecracker
Ice Spirit Elite Barbarians
Royal Delivery
Elite Barbarians
Ice Spirit Firecracker The Log
Bomb Tower
Freeze
The Log
Elite Barbarians

Defense Synergies 5 13

Ice Spirit
Cannon Firecracker Royal Delivery Elite Barbarians Bomb Tower The Log
Cannon
Royal Delivery The Log Ice Spirit Firecracker
Firecracker
The Log Ice Spirit Cannon Royal Delivery Bomb Tower
Royal Delivery
Cannon Bomb Tower Ice Spirit Firecracker Elite Barbarians Freeze The Log
Elite Barbarians
Ice Spirit Royal Delivery The Log
Bomb Tower
Royal Delivery The Log Ice Spirit Firecracker
Freeze
Royal Delivery
The Log
Cannon Firecracker Bomb Tower Ice Spirit Royal Delivery Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Elite Barbarians Bomb Tower Ice Spirit Cannon Firecracker Royal Delivery The Log
Cannon Bomb Tower Royal Delivery Elite Barbarians Freeze
Cannon Elite Barbarians Bomb Tower Firecracker
Firecracker Royal Delivery Elite Barbarians Bomb Tower The Log
Royal Delivery Freeze The Log Cannon Firecracker Bomb Tower
Ice Spirit Cannon Firecracker Royal Delivery Bomb Tower Freeze
Cannon Bomb Tower The Log
Cannon Elite Barbarians Bomb Tower
Elite Barbarians Ice Spirit Cannon Firecracker Royal Delivery
Cannon Firecracker Royal Delivery Bomb Tower Freeze The Log
Firecracker Royal Delivery
Cannon Bomb Tower Ice Spirit Royal Delivery Elite Barbarians Freeze The Log
Bomb Tower Ice Spirit Cannon Firecracker Royal Delivery Freeze The Log
Elite Barbarians Cannon Bomb Tower
Bomb Tower Ice Spirit Cannon Royal Delivery Elite Barbarians Freeze The Log
Bomb Tower Cannon Firecracker Royal Delivery Elite Barbarians
Ice Spirit Cannon Royal Delivery Bomb Tower Firecracker Elite Barbarians The Log
Royal Delivery Bomb Tower Freeze The Log Ice Spirit Cannon Firecracker
Cannon Elite Barbarians Bomb Tower
Cannon Firecracker Royal Delivery Elite Barbarians Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians
Royal Delivery Firecracker Elite Barbarians Bomb Tower The Log
Royal Delivery Ice Spirit Elite Barbarians Bomb Tower The Log
Royal Delivery Elite Barbarians The Log
Cannon Royal Delivery Elite Barbarians
Firecracker Royal Delivery Ice Spirit Bomb Tower Freeze
Royal Delivery Elite Barbarians Bomb Tower
Royal Delivery Elite Barbarians Bomb Tower
Royal Delivery Freeze Ice Spirit Firecracker Elite Barbarians Bomb Tower The Log
Cannon Royal Delivery
Elite Barbarians Bomb Tower
Royal Delivery Elite Barbarians The Log
Royal Delivery Elite Barbarians Cannon Bomb Tower
Cannon Firecracker Bomb Tower
Elite Barbarians Ice Spirit Firecracker Royal Delivery Bomb Tower Freeze The Log
Cannon Firecracker Royal Delivery Elite Barbarians Bomb Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Firecracker The Log
Firecracker Ice Spirit Freeze
Firecracker The Log
The Log Ice Spirit Firecracker Freeze
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Freeze
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Freeze
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Ice Spirit Firecracker Freeze
Elite Barbarians
The Log
Ice Spirit Firecracker Freeze
Firecracker The Log
Ice Spirit Freeze
Firecracker
Freeze
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Freeze The Log
Firecracker
Firecracker Freeze The Log

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