My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Bandit
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Bandit
The Log
Ice Spirit Cannon Goblin Gang Firecracker Bandit
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Bandit
Fireball
Cannon Goblin Gang Firecracker Bandit
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Cannon Goblin Gang Firecracker Bandit Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Cannon Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Bandit Mega Knight
Cannon
Goblin Gang
Firecracker Bandit
Firecracker
Ice Spirit Goblin Gang Bandit Mega Knight
Rage
Goblin Machine
Bandit
Ice Spirit Goblin Gang Firecracker Mega Knight
Goblin Machine
Rage
Mega Knight
Ice Spirit Firecracker Bandit

Defense Synergies 1 12

Ice Spirit
Goblin Gang Cannon Firecracker Bandit Mega Knight
Cannon
Ice Spirit Goblin Gang Firecracker Bandit
Goblin Gang
Ice Spirit Cannon Firecracker Bandit
Firecracker
Ice Spirit Cannon Goblin Gang Bandit Mega Knight
Rage
Bandit
Ice Spirit Cannon Goblin Gang Firecracker Mega Knight
Goblin Machine
Mega Knight
Ice Spirit Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Ice Spirit Cannon Goblin Gang Firecracker Bandit Mega Knight
Cannon Goblin Gang Mega Knight Bandit
Cannon Goblin Gang Firecracker Bandit Mega Knight
Firecracker Mega Knight
Goblin Gang Cannon Firecracker Bandit Mega Knight
Ice Spirit Cannon Goblin Gang Firecracker
Cannon Bandit Mega Knight
Cannon Goblin Gang
Goblin Gang Ice Spirit Cannon Firecracker Bandit Mega Knight
Goblin Gang Cannon Firecracker Bandit Mega Knight
Goblin Gang Firecracker
Cannon Mega Knight Ice Spirit Goblin Gang Bandit
Mega Knight Ice Spirit Cannon Goblin Gang Firecracker
Cannon Goblin Gang Bandit Mega Knight
Ice Spirit Cannon Goblin Gang Bandit Mega Knight
Mega Knight Cannon Goblin Gang Firecracker
Ice Spirit Cannon Mega Knight Goblin Gang Firecracker Bandit
Ice Spirit Cannon Firecracker Bandit Mega Knight
Cannon
Goblin Gang Mega Knight Cannon Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Ice Spirit
Goblin Gang Mega Knight Bandit
Cannon Goblin Gang Bandit Mega Knight
Firecracker Ice Spirit Goblin Gang
Goblin Gang Bandit
Mega Knight
Mega Knight Ice Spirit Firecracker Bandit
Cannon Goblin Gang
Mega Knight
Mega Knight
Mega Knight Cannon Goblin Gang Bandit
Cannon Firecracker Mega Knight
Goblin Gang Ice Spirit Firecracker
Mega Knight Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Ice Spirit Goblin Machine
Firecracker
Ice Spirit Firecracker
Firecracker Bandit
Goblin Gang
Firecracker Bandit Goblin Machine
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Goblin Machine Mega Knight
Firecracker Goblin Machine Mega Knight
Mega Knight
Firecracker Ice Spirit Goblin Machine Mega Knight
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker
Ice Spirit Firecracker
Bandit Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit Goblin Gang Bandit
Firecracker
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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