My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Mighty Miner
Giant Snowball
Cannon Goblin Gang Goblin Drill Mighty Miner
Zap
Cannon Goblin Gang Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill
The Log
Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill
Earthquake
Cannon Goblin Gang Firecracker Goblin Drill
Arrows
Ice Spirit Goblin Gang Firecracker Goblin Drill
Royal Delivery
Ice Spirit Goblin Gang Firecracker Goblin Drill
Fireball
Cannon Goblin Gang Firecracker Goblin Drill Mighty Miner
Poison
Cannon Goblin Gang Firecracker Goblin Drill
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Goblin Gang Firecracker Tornado Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Goblin Drill
Cannon
Goblin Gang
Firecracker Goblin Drill
Firecracker
Ice Spirit Goblin Gang Tornado Goblin Drill
Tornado
Firecracker The Log
Goblin Drill
Ice Spirit Goblin Gang Firecracker The Log
The Log
Tornado Goblin Drill
Mighty Miner

Defense Synergies 3 15

Ice Spirit
Goblin Gang Cannon Firecracker Tornado Goblin Drill The Log
Cannon
The Log Ice Spirit Goblin Gang Firecracker Mighty Miner
Goblin Gang
Ice Spirit Cannon Firecracker Goblin Drill The Log
Firecracker
The Log Ice Spirit Cannon Goblin Gang Tornado
Tornado
Ice Spirit Firecracker Goblin Drill The Log
Goblin Drill
Ice Spirit Goblin Gang Tornado The Log
The Log
Cannon Firecracker Ice Spirit Goblin Gang Tornado Goblin Drill
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill The Log
Cannon Goblin Gang Tornado Goblin Drill
Cannon Goblin Gang Firecracker Goblin Drill
Firecracker Tornado The Log
Goblin Gang Tornado The Log Cannon Firecracker
Tornado Ice Spirit Cannon Goblin Gang Firecracker
Cannon The Log
Cannon Mighty Miner Goblin Gang Tornado Goblin Drill
Goblin Gang Tornado Ice Spirit Cannon Firecracker
Goblin Gang Cannon Firecracker Tornado Goblin Drill The Log
Goblin Gang Firecracker Tornado
Cannon Goblin Drill Ice Spirit Goblin Gang The Log
Ice Spirit Cannon Goblin Gang Firecracker Tornado Goblin Drill The Log
Cannon Goblin Gang Goblin Drill
Tornado Ice Spirit Cannon Goblin Gang Goblin Drill The Log
Cannon Goblin Gang Firecracker Tornado Goblin Drill
Ice Spirit Cannon Goblin Gang Firecracker Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Ice Spirit Cannon Firecracker
Cannon Tornado Goblin Drill
Goblin Gang Cannon Firecracker The Log
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Firecracker The Log
Goblin Gang Ice Spirit The Log
Goblin Gang Tornado The Log
Cannon Goblin Gang Goblin Drill Mighty Miner
Firecracker Ice Spirit Goblin Gang Tornado
Goblin Gang
Mighty Miner
Ice Spirit Firecracker Tornado The Log
Cannon Goblin Gang Goblin Drill
Tornado The Log
Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Ice Spirit Firecracker Tornado Goblin Drill The Log Mighty Miner
Cannon Firecracker The Log Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log
Firecracker Tornado The Log
Goblin Drill The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Goblin Gang Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Firecracker Tornado The Log Ice Spirit
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker The Log
Ice Spirit Goblin Gang
Firecracker Tornado
The Log
Goblin Gang Firecracker
The Log Firecracker
Tornado
Firecracker
Ice Spirit Goblin Gang Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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