My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Cannon Goblin Gang Musketeer
Zap
Cannon Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Musketeer Dark Prince
The Log
Ice Spirit Cannon Goblin Gang Royal Giant Musketeer Dark Prince
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Musketeer Dark Prince
Fireball
Cannon Goblin Gang Musketeer
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Cannon Goblin Gang Musketeer Dark Prince Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Cannon Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Musketeer Dark Prince
Cannon
Goblin Gang
Royal Giant Mirror Dark Prince
Royal Giant
Ice Spirit Ice Spirit Goblin Gang Musketeer Mirror Dark Prince
Musketeer
Ice Spirit Royal Giant Mirror Dark Prince
Mirror
Goblin Gang Royal Giant Musketeer Freeze
Dark Prince
Ice Spirit Goblin Gang Royal Giant Musketeer
Freeze
Mirror

Defense Synergies 5 8

Ice Spirit
Goblin Gang Musketeer Cannon Dark Prince
Cannon
Musketeer Mirror Ice Spirit Goblin Gang Dark Prince
Goblin Gang
Ice Spirit Musketeer Cannon Mirror Dark Prince
Royal Giant
Musketeer
Ice Spirit Cannon Goblin Gang Mirror Dark Prince
Mirror
Cannon Goblin Gang Musketeer
Dark Prince
Ice Spirit Cannon Goblin Gang Musketeer
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Ice Spirit Cannon Goblin Gang Musketeer Dark Prince
Cannon Goblin Gang Musketeer Dark Prince Freeze
Cannon Goblin Gang Musketeer Dark Prince
Dark Prince
Goblin Gang Freeze Cannon Musketeer Dark Prince
Musketeer Ice Spirit Cannon Goblin Gang Freeze
Cannon Musketeer
Cannon Goblin Gang Musketeer
Goblin Gang Ice Spirit Cannon Musketeer Dark Prince
Goblin Gang Cannon Musketeer Dark Prince Freeze
Musketeer Goblin Gang
Cannon Ice Spirit Goblin Gang Musketeer Dark Prince Freeze
Ice Spirit Cannon Goblin Gang Dark Prince Freeze
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Freeze
Cannon Goblin Gang Musketeer Dark Prince
Ice Spirit Cannon Goblin Gang Musketeer Dark Prince
Freeze Ice Spirit Cannon Musketeer Dark Prince
Cannon Musketeer
Goblin Gang Dark Prince Cannon Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Musketeer
Goblin Gang Ice Spirit Musketeer Dark Prince
Goblin Gang Dark Prince Musketeer
Cannon Goblin Gang Musketeer Dark Prince
Ice Spirit Goblin Gang Musketeer Freeze
Goblin Gang Dark Prince Musketeer
Dark Prince
Freeze Ice Spirit Dark Prince
Cannon Goblin Gang Musketeer
Musketeer Dark Prince
Dark Prince
Dark Prince Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Ice Spirit Musketeer Dark Prince Freeze
Cannon Musketeer Dark Prince Freeze
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer
Musketeer Dark Prince Freeze
Dark Prince
Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Freeze
Goblin Gang Musketeer
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer
Musketeer
Freeze
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer
Freeze Ice Spirit Dark Prince
Musketeer
Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Freeze
Ice Spirit Goblin Gang Musketeer Dark Prince Freeze
Musketeer
Freeze
Goblin Gang Musketeer Dark Prince
Musketeer
Musketeer Dark Prince
Ice Spirit Goblin Gang Musketeer Freeze
Musketeer
Musketeer Dark Prince Freeze

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