My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Giant Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Rascals Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Rascals Royal Ghost
The Log
Ice Spirit Cannon Goblin Gang Rascals Royal Giant
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang Rascals
Royal Delivery
Ice Spirit Goblin Gang Rascals Royal Ghost
Fireball
Cannon Goblin Gang Rascals
Poison
Cannon Goblin Gang Rascals
Lightning
Cannon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Cannon Goblin Gang Royal Ghost Golden Knight Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Cannon Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Rascals Royal Giant Barbarian Barrel Royal Ghost
Cannon
Goblin Gang
Royal Giant Royal Ghost
Rascals
Ice Spirit
Royal Giant
Ice Spirit Barbarian Barrel Ice Spirit Goblin Gang Royal Ghost
Barbarian Barrel
Royal Giant Ice Spirit
Royal Ghost
Ice Spirit Goblin Gang Royal Giant Golden Knight
Golden Knight
Royal Ghost

Defense Synergies 1 12

Ice Spirit
Goblin Gang Cannon Rascals Barbarian Barrel Royal Ghost Golden Knight
Cannon
Ice Spirit Goblin Gang Rascals Barbarian Barrel Royal Ghost
Goblin Gang
Ice Spirit Cannon Rascals Barbarian Barrel
Rascals
Ice Spirit Cannon Goblin Gang Barbarian Barrel
Royal Giant
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Rascals
Royal Ghost
Ice Spirit Cannon
Golden Knight
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Golden Knight
Ice Spirit Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Barbarian Barrel
Goblin Gang Barbarian Barrel Cannon Rascals Royal Ghost
Ice Spirit Cannon Goblin Gang Rascals
Cannon Rascals Barbarian Barrel Golden Knight
Cannon Goblin Gang Rascals
Goblin Gang Ice Spirit Cannon Rascals Barbarian Barrel Royal Ghost
Goblin Gang Cannon Rascals Barbarian Barrel Royal Ghost
Goblin Gang Rascals
Cannon Ice Spirit Goblin Gang Rascals
Ice Spirit Cannon Goblin Gang Rascals Barbarian Barrel Royal Ghost Golden Knight
Cannon Goblin Gang Rascals
Ice Spirit Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Ice Spirit Cannon Goblin Gang Rascals Barbarian Barrel Royal Ghost Golden Knight
Barbarian Barrel Ice Spirit Cannon Rascals Royal Ghost
Cannon
Goblin Gang Rascals Royal Ghost Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Barbarian Barrel Royal Ghost
Goblin Gang Barbarian Barrel Royal Ghost
Goblin Gang Ice Spirit Rascals Golden Knight
Goblin Gang Rascals Barbarian Barrel
Cannon Goblin Gang Rascals
Ice Spirit Goblin Gang Rascals
Goblin Gang Rascals
Rascals
Ice Spirit Barbarian Barrel
Cannon Goblin Gang
Rascals Golden Knight
Rascals Cannon Goblin Gang Golden Knight
Cannon Rascals
Goblin Gang Rascals Ice Spirit Barbarian Barrel Golden Knight
Cannon Rascals Barbarian Barrel Royal Ghost Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Royal Ghost Golden Knight
Barbarian Barrel Royal Ghost Golden Knight
Barbarian Barrel
Rascals Barbarian Barrel
Barbarian Barrel
Ice Spirit
Ice Spirit Barbarian Barrel
Golden Knight
Goblin Gang
Barbarian Barrel Golden Knight
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel
Ice Spirit Barbarian Barrel
Barbarian Barrel Royal Ghost Golden Knight
Golden Knight
Barbarian Barrel Golden Knight
Ice Spirit
Ice Spirit
Ice Spirit Goblin Gang Barbarian Barrel
Barbarian Barrel
Goblin Gang Rascals
Ice Spirit Goblin Gang Rascals Golden Knight
Barbarian Barrel Royal Ghost Golden Knight

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