My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Mortar Royal Giant
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Mortar
The Log
Ice Spirit Cannon Goblin Gang Royal Giant
Earthquake
Cannon Goblin Gang Mortar
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang
Fireball
Cannon Goblin Gang Mortar
Poison
Cannon Goblin Gang Mortar
Lightning
Knight Cannon Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Goblin Gang Mortar Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Mortar Royal Giant
Knight
Ice Spirit Goblin Gang Mortar The Log
Cannon
Goblin Gang
Knight Mortar Royal Giant
Mortar
Knight Royal Giant Ice Spirit Goblin Gang Rocket The Log
Royal Giant
Ice Spirit Mortar Ice Spirit Goblin Gang Rocket The Log
Rocket
Mortar Royal Giant
The Log
Knight Mortar Royal Giant

Defense Synergies 4 13

Ice Spirit
Goblin Gang Knight Cannon Mortar Rocket The Log
Knight
Cannon Goblin Gang Ice Spirit Mortar The Log
Cannon
Knight The Log Ice Spirit Goblin Gang Rocket
Goblin Gang
Ice Spirit Knight Cannon Mortar The Log
Mortar
Ice Spirit Knight Goblin Gang The Log
Royal Giant
Rocket
Ice Spirit Cannon The Log
The Log
Cannon Ice Spirit Knight Goblin Gang Mortar Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Mortar The Log
Ice Spirit Knight Cannon Goblin Gang Mortar The Log
Cannon Goblin Gang Mortar Rocket Knight
Cannon Knight Goblin Gang Mortar
Rocket The Log
Goblin Gang The Log Cannon
Rocket Ice Spirit Cannon Goblin Gang Mortar
Rocket Cannon The Log
Cannon Goblin Gang Mortar
Knight Goblin Gang Ice Spirit Cannon
Goblin Gang Knight Cannon The Log
Goblin Gang
Cannon Mortar Ice Spirit Knight Goblin Gang Rocket The Log
Rocket Ice Spirit Cannon Goblin Gang Mortar The Log
Knight Cannon Goblin Gang Mortar
Rocket Ice Spirit Cannon Goblin Gang Mortar The Log
Knight Cannon Goblin Gang Mortar
Ice Spirit Cannon Mortar Knight Goblin Gang The Log
Mortar The Log Ice Spirit Knight Cannon
Cannon Mortar
Goblin Gang Knight Cannon The Log
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Mortar Rocket The Log
Goblin Gang Ice Spirit Knight Rocket The Log
Goblin Gang Rocket Knight The Log
Knight Cannon Goblin Gang
Rocket Ice Spirit Goblin Gang
Goblin Gang Rocket Knight
Knight
Rocket Ice Spirit Knight Mortar The Log
Cannon Goblin Gang
Knight
Rocket The Log
Rocket Knight Cannon Goblin Gang
Cannon
Goblin Gang Ice Spirit Knight Mortar Rocket The Log
Cannon The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar The Log
Rocket The Log
Knight Rocket The Log
Rocket Mortar The Log
Ice Spirit Rocket
Mortar The Log
The Log Ice Spirit
The Log Mortar
Rocket Goblin Gang
Rocket Knight Mortar The Log
Rocket
Rocket Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket
Rocket Mortar The Log
Rocket Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Ice Spirit Mortar
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Rocket Ice Spirit
Mortar Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Goblin Gang Rocket
Rocket
The Log
Knight Goblin Gang Rocket
The Log Mortar
Rocket
Ice Spirit Goblin Gang Rocket The Log
Rocket
Mortar Rocket The Log
Mortar Rocket

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