My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Mortar
Barbarian Barrel
Ice Spirit Knight Cannon Mortar Valkyrie Wizard
The Log
Ice Spirit Cannon
Earthquake
Cannon Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Valkyrie Wizard
Fireball
Cannon Mortar Wizard
Poison
Cannon Mortar Wizard
Lightning
Knight Cannon Mortar Valkyrie Wizard Goblinstein
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Mortar Valkyrie Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Mortar
Knight
Ice Spirit Mortar Wizard The Log
Cannon
Mortar
Knight Ice Spirit The Log
Valkyrie
Ice Spirit Wizard
Wizard
Knight Valkyrie
The Log
Knight Mortar
Goblinstein

Defense Synergies 2 17

Ice Spirit
Knight Cannon Mortar Valkyrie Wizard The Log
Knight
Cannon Ice Spirit Mortar Wizard The Log
Cannon
Knight The Log Ice Spirit Valkyrie Wizard
Mortar
Ice Spirit Knight Valkyrie Wizard The Log
Valkyrie
Ice Spirit Cannon Mortar Wizard The Log
Wizard
Ice Spirit Knight Cannon Mortar Valkyrie The Log
The Log
Cannon Ice Spirit Knight Mortar Valkyrie Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mortar Valkyrie Wizard The Log
Ice Spirit Knight Cannon Mortar Valkyrie The Log
Cannon Mortar Knight Valkyrie
Cannon Knight Mortar Valkyrie
Valkyrie The Log
The Log Cannon Valkyrie
Ice Spirit Cannon Mortar Wizard
Cannon Valkyrie The Log
Cannon Mortar
Knight Ice Spirit Cannon Valkyrie
Valkyrie Knight Cannon Wizard The Log
Wizard
Cannon Mortar Ice Spirit Knight Valkyrie Wizard The Log
Valkyrie Wizard Ice Spirit Cannon Mortar The Log
Knight Cannon Mortar
Ice Spirit Cannon Mortar The Log
Wizard Knight Cannon Mortar Valkyrie
Ice Spirit Cannon Mortar Valkyrie Knight Wizard The Log
Mortar Valkyrie Wizard The Log Ice Spirit Knight Cannon
Cannon Mortar
Valkyrie Wizard Knight Cannon The Log
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Mortar Valkyrie Wizard The Log
Ice Spirit Knight Valkyrie The Log
Valkyrie Knight The Log
Knight Cannon Valkyrie
Wizard Ice Spirit
Knight Valkyrie
Knight Valkyrie
Ice Spirit Knight Mortar Valkyrie The Log
Cannon
Knight Valkyrie
Valkyrie The Log
Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Ice Spirit Knight Mortar Valkyrie The Log
Valkyrie Cannon Wizard The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie The Log
Mortar The Log
The Log
Knight Valkyrie The Log
Wizard Mortar Valkyrie The Log
Wizard Ice Spirit
Mortar Wizard The Log
The Log Ice Spirit Wizard
The Log Mortar Wizard
Knight Mortar Valkyrie Wizard The Log
Wizard
Knight Mortar The Log
Mortar
Mortar The Log
Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Mortar Wizard The Log
Mortar Valkyrie Wizard The Log
The Log
Wizard
The Log
Mortar The Log
The Log Ice Spirit Mortar Valkyrie Wizard
Mortar The Log Wizard
Mortar Wizard The Log
Mortar The Log
Wizard
Ice Spirit Wizard
Mortar Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit
Wizard
The Log
Knight Valkyrie Wizard
The Log Mortar Wizard
Ice Spirit The Log
Mortar The Log
Mortar Wizard

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