My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse
Giant Snowball
Minions Cannon Goblin Curse
Zap
Minions Cannon Goblin Curse
Barbarian Barrel
Ice Spirit Cannon Goblin Curse
The Log
Ice Spirit Cannon Goblin Curse
Earthquake
Cannon
Arrows
Ice Spirit Minions Goblin Curse
Royal Delivery
Ice Spirit Minions P.E.K.K.A
Fireball
Minions Cannon
Poison
Minions Cannon Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Curse Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Rage Arrows Minions Cannon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblin Curse Rage Arrows

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions P.E.K.K.A Goblin Curse Mega Knight
Arrows
Goblin Curse P.E.K.K.A Mega Knight
Minions
Ice Spirit Rage Mega Knight P.E.K.K.A
Cannon
Goblin Curse
Arrows Ice Spirit
Rage
Minions
P.E.K.K.A
Ice Spirit Arrows Minions
Mega Knight
Minions Ice Spirit Arrows

Defense Synergies 1 9

Ice Spirit
Minions Cannon P.E.K.K.A Mega Knight
Arrows
Mega Knight Cannon P.E.K.K.A
Minions
Ice Spirit Cannon P.E.K.K.A Mega Knight
Cannon
Ice Spirit Arrows Minions
Goblin Curse
Rage
P.E.K.K.A
Ice Spirit Arrows Minions
Mega Knight
Arrows Ice Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon
P.E.K.K.A Ice Spirit Minions Cannon Goblin Curse Mega Knight
Cannon P.E.K.K.A Mega Knight Minions Goblin Curse
Cannon P.E.K.K.A Minions Goblin Curse Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Minions Cannon Mega Knight
Minions Ice Spirit Arrows Cannon Goblin Curse
Arrows Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Minions Goblin Curse
Ice Spirit Cannon Mega Knight
Minions Goblin Curse Arrows Cannon Mega Knight
Arrows Minions Goblin Curse
Cannon P.E.K.K.A Mega Knight Ice Spirit Minions Goblin Curse
Mega Knight Ice Spirit Arrows Minions Cannon Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse Mega Knight
Ice Spirit Cannon Goblin Curse P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Cannon P.E.K.K.A
Ice Spirit Arrows Cannon Mega Knight Minions
Arrows Ice Spirit Minions Cannon Goblin Curse Mega Knight
P.E.K.K.A Cannon Goblin Curse
Mega Knight Arrows Minions Cannon Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Minions
P.E.K.K.A Mega Knight
P.E.K.K.A Cannon Goblin Curse Mega Knight
Arrows Ice Spirit Minions Goblin Curse
P.E.K.K.A Minions
P.E.K.K.A Mega Knight Goblin Curse
P.E.K.K.A Mega Knight Ice Spirit Minions
P.E.K.K.A Cannon Goblin Curse
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Cannon Goblin Curse
Cannon Goblin Curse Mega Knight
Ice Spirit Minions P.E.K.K.A
Arrows Minions Mega Knight Cannon Goblin Curse P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse Mega Knight
Arrows Ice Spirit Minions Goblin Curse
Arrows
Arrows Ice Spirit Goblin Curse
Arrows
Minions
Arrows
Arrows Goblin Curse
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Goblin Curse Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Goblin Curse Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows Goblin Curse
Arrows Goblin Curse
Ice Spirit Minions
Arrows Mega Knight
Ice Spirit Arrows
P.E.K.K.A Mega Knight
Arrows Goblin Curse
Ice Spirit Minions
Arrows Goblin Curse
Arrows
Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Ice Spirit Minions
Mega Knight
P.E.K.K.A
Mega Knight

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