My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Cannon Clone Balloon Lumberjack
Zap
Cannon Clone Balloon
Barbarian Barrel
Ice Spirit Cannon Clone Lumberjack
The Log
Ice Spirit Cannon Clone Lumberjack
Earthquake
Cannon Clone
Arrows
Ice Spirit Clone
Royal Delivery
Ice Spirit Clone Balloon Lumberjack
Fireball
Cannon Clone Balloon Lumberjack
Poison
Cannon Clone Balloon
Lightning
Cannon Balloon Lumberjack Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Cannon Clone Lumberjack Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Lumberjack
Cannon
Mirror
The Log Balloon Lumberjack
Clone
Balloon Lumberjack
Balloon
Ice Spirit Clone Lumberjack Mirror The Log
The Log
Mirror Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Mirror Clone The Log
Monk

Defense Synergies 2 7

Ice Spirit
Cannon The Log Lumberjack
Cannon
Mirror The Log Ice Spirit Lumberjack
Mirror
Cannon The Log Lumberjack
Clone
Balloon
The Log
Cannon Ice Spirit Mirror Lumberjack
Lumberjack
Ice Spirit Cannon Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Lumberjack Ice Spirit Cannon The Log Monk
Cannon Lumberjack
Cannon Lumberjack Monk
The Log Lumberjack Monk
The Log Cannon Lumberjack
Ice Spirit Cannon
Cannon The Log Monk
Cannon Lumberjack
Ice Spirit Cannon Lumberjack
Cannon The Log Lumberjack
Cannon Lumberjack Ice Spirit The Log
Ice Spirit Cannon The Log Lumberjack
Cannon Lumberjack
Monk Ice Spirit Cannon The Log Lumberjack
Cannon Lumberjack
Ice Spirit Cannon The Log Lumberjack
The Log Ice Spirit Cannon Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
The Log Lumberjack Monk
Lumberjack Ice Spirit The Log
Lumberjack The Log Monk
Cannon Lumberjack
Ice Spirit Monk
Lumberjack
Lumberjack
Ice Spirit The Log Monk
Cannon
Lumberjack
Monk The Log
Cannon Lumberjack
Cannon
Ice Spirit The Log Lumberjack Monk
Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log
The Log
The Log
The Log
Ice Spirit Monk
The Log
The Log Ice Spirit
The Log Monk
Lumberjack
Monk The Log
Monk
The Log
Monk
The Log
The Log
The Log
Monk
The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Ice Spirit
The Log Monk
The Log Monk
The Log
Ice Spirit
The Log
Ice Spirit Monk
The Log Monk
Ice Spirit
Monk
The Log
Lumberjack
The Log
Monk
Ice Spirit The Log
The Log Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: