My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Cannon Guards Lumberjack
Zap
Cannon Guards Sparky
Barbarian Barrel
Ice Spirit Cannon Guards Ice Wizard Lumberjack Sparky
The Log
Ice Spirit Cannon Guards Lumberjack Sparky
Earthquake
Cannon Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Ice Wizard Lumberjack Sparky
Fireball
Cannon Ice Wizard Lumberjack Sparky
Poison
Cannon Guards Ice Wizard Sparky
Lightning
Cannon Ice Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Cannon Guards Ice Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Guards Lumberjack
Cannon
Mirror
Lumberjack Sparky
Rage
Sparky
Guards
Ice Spirit Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Ice Spirit Mirror Guards Ice Wizard Sparky
Sparky
Ice Spirit Rage Mirror Lumberjack

Defense Synergies 2 15

Ice Spirit
Sparky Cannon Guards Ice Wizard Lumberjack
Cannon
Mirror Ice Spirit Guards Ice Wizard Lumberjack Sparky
Mirror
Cannon Ice Wizard Lumberjack Sparky
Rage
Guards
Ice Spirit Cannon Ice Wizard Lumberjack Sparky
Ice Wizard
Ice Spirit Cannon Mirror Guards Lumberjack
Lumberjack
Ice Spirit Cannon Mirror Guards Ice Wizard
Sparky
Ice Spirit Cannon Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Sparky
Lumberjack Sparky Ice Spirit Cannon Ice Wizard
Cannon Lumberjack Sparky Ice Wizard
Cannon Lumberjack Sparky Guards Ice Wizard
Lumberjack Sparky
Cannon Guards Ice Wizard Lumberjack
Ice Spirit Cannon Ice Wizard
Cannon Sparky
Cannon Sparky Ice Wizard Lumberjack
Guards Ice Spirit Cannon Ice Wizard Lumberjack Sparky
Guards Ice Wizard Cannon Lumberjack
Ice Wizard
Cannon Lumberjack Sparky Ice Spirit Guards Ice Wizard
Sparky Ice Spirit Cannon Guards Lumberjack
Sparky Cannon Lumberjack
Ice Spirit Cannon Lumberjack Sparky
Sparky Cannon Lumberjack
Ice Spirit Cannon Guards Ice Wizard Lumberjack
Ice Spirit Cannon Guards Ice Wizard Lumberjack
Sparky Cannon Lumberjack
Cannon Guards Lumberjack Sparky
Cannon Guards Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Sparky
Lumberjack
Guards Lumberjack Ice Spirit Sparky
Guards Lumberjack Sparky
Cannon Guards Lumberjack Sparky
Ice Spirit Ice Wizard
Guards Sparky Ice Wizard Lumberjack
Lumberjack Sparky
Ice Spirit Sparky
Cannon Guards Sparky
Guards Lumberjack Sparky
Guards
Cannon Guards Lumberjack Sparky
Cannon Sparky
Guards Sparky Ice Spirit Lumberjack
Cannon Ice Wizard Sparky
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Ice Wizard
Sparky
Guards Sparky
Sparky
Ice Spirit Ice Wizard
Sparky
Ice Spirit Ice Wizard
Guards Lumberjack Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Ice Spirit Ice Wizard Sparky
Ice Wizard Sparky
Sparky
Sparky
Ice Wizard Sparky
Ice Spirit Guards
Sparky
Sparky
Ice Spirit Sparky
Sparky
Sparky
Ice Spirit Guards
Ice Wizard
Lumberjack Sparky
Sparky
Sparky
Ice Spirit Guards Sparky
Sparky
Sparky
Sparky

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