My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Mortar
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Mortar
The Log
Ice Spirit Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Mortar
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker Mortar
Poison
Cannon Goblin Gang Firecracker Mortar
Lightning
Cannon Mortar Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Goblin Gang Firecracker Mortar Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mortar Mega Knight
Cannon
Goblin Gang
Firecracker Mortar
Firecracker
Ice Spirit Goblin Gang Mortar Mega Knight
Mortar
Ice Spirit Goblin Gang Firecracker The Log
The Log
Mortar Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Archer Queen
Archer Queen
Mega Knight

Defense Synergies 4 17

Ice Spirit
Goblin Gang Cannon Firecracker Mortar The Log Mega Knight Archer Queen
Cannon
The Log Ice Spirit Goblin Gang Firecracker Archer Queen
Goblin Gang
Ice Spirit Cannon Firecracker Mortar The Log Archer Queen
Firecracker
The Log Ice Spirit Cannon Goblin Gang Mortar Mega Knight
Mortar
Ice Spirit Goblin Gang Firecracker The Log
The Log
Cannon Firecracker Archer Queen Ice Spirit Goblin Gang Mortar Mega Knight
Mega Knight
Ice Spirit Firecracker The Log
Archer Queen
The Log Ice Spirit Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mortar The Log
Ice Spirit Cannon Goblin Gang Firecracker Mortar The Log Mega Knight
Cannon Goblin Gang Mortar Mega Knight
Cannon Goblin Gang Firecracker Mortar Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Cannon Firecracker Mega Knight
Ice Spirit Cannon Goblin Gang Firecracker Mortar
Cannon The Log Mega Knight
Cannon Goblin Gang Mortar Archer Queen
Goblin Gang Ice Spirit Cannon Firecracker Mega Knight
Goblin Gang Cannon Firecracker The Log Mega Knight
Goblin Gang Firecracker
Cannon Mortar Mega Knight Ice Spirit Goblin Gang The Log
Mega Knight Ice Spirit Cannon Goblin Gang Firecracker Mortar The Log
Cannon Goblin Gang Mortar Mega Knight
Ice Spirit Cannon Goblin Gang Mortar The Log Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Mortar
Ice Spirit Cannon Mortar Mega Knight Goblin Gang Firecracker The Log
Mortar The Log Ice Spirit Cannon Firecracker Mega Knight
Cannon Mortar
Goblin Gang Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Mortar The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit The Log
Goblin Gang Mega Knight The Log
Cannon Goblin Gang Mega Knight
Firecracker Ice Spirit Goblin Gang
Goblin Gang
Mega Knight
Mega Knight Ice Spirit Firecracker Mortar The Log
Cannon Goblin Gang
Mega Knight
Mega Knight The Log Archer Queen
Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Ice Spirit Firecracker Mortar The Log Archer Queen
Mega Knight Cannon Firecracker The Log Archer Queen
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Firecracker The Log
Firecracker Mortar The Log Mega Knight
Firecracker Ice Spirit
Firecracker Mortar The Log
The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Goblin Gang
Firecracker Mortar The Log
Firecracker Archer Queen
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar
Firecracker Mortar The Log Mega Knight
Firecracker Mortar The Log Mega Knight
The Log Mega Knight
The Log
Mortar The Log
Firecracker The Log Ice Spirit Mortar Mega Knight
Firecracker Mortar The Log
Mortar The Log Mega Knight
Firecracker Mortar The Log
Firecracker
Ice Spirit Firecracker
Mortar The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Goblin Gang
Firecracker Archer Queen
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker Mortar
Archer Queen
Firecracker Mega Knight Archer Queen
Ice Spirit Goblin Gang Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker Mortar The Log Mega Knight Archer Queen

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