My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Zappies Royal Hogs Witch
Zap
Cannon Zappies Royal Hogs Witch
Barbarian Barrel
Ice Spirit Cannon Heal Spirit Zappies Royal Hogs Witch
The Log
Ice Spirit Cannon Heal Spirit Mini P.E.K.K.A Zappies Royal Hogs Witch
Earthquake
Cannon Zappies Royal Hogs Witch
Arrows
Ice Spirit Heal Spirit Zappies Royal Hogs Witch
Royal Delivery
Ice Spirit Heal Spirit Mini P.E.K.K.A Zappies Royal Hogs Witch
Fireball
Cannon Zappies Royal Hogs Witch
Poison
Cannon Zappies Royal Hogs Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Heal Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Cannon Royal Delivery Mini P.E.K.K.A Zappies Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit Cannon Royal Delivery

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Mini P.E.K.K.A Witch
Cannon
Royal Delivery
Heal Spirit
Royal Hogs Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A
Ice Spirit Heal Spirit Royal Hogs
Zappies
Heal Spirit Royal Hogs
Royal Hogs
Ice Spirit Heal Spirit Mini P.E.K.K.A Zappies
Witch
Ice Spirit Heal Spirit

Defense Synergies 2 9

Ice Spirit
Mini P.E.K.K.A Cannon Royal Delivery Zappies Witch
Cannon
Royal Delivery Ice Spirit Mini P.E.K.K.A Witch
Royal Delivery
Cannon Ice Spirit Mini P.E.K.K.A Witch
Heal Spirit
Mini P.E.K.K.A
Ice Spirit Cannon Royal Delivery Witch
Zappies
Ice Spirit
Royal Hogs
Witch
Ice Spirit Cannon Royal Delivery Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies
Mini P.E.K.K.A Ice Spirit Cannon Royal Delivery Zappies Witch
Cannon Mini P.E.K.K.A Witch Royal Delivery Zappies
Cannon Mini P.E.K.K.A Witch Zappies
Royal Delivery Mini P.E.K.K.A
Royal Delivery Cannon Zappies
Ice Spirit Cannon Royal Delivery Zappies Witch
Cannon
Cannon Mini P.E.K.K.A Zappies Witch
Ice Spirit Cannon Royal Delivery Mini P.E.K.K.A Zappies
Witch Cannon Royal Delivery Zappies
Royal Delivery Zappies Witch
Cannon Mini P.E.K.K.A Ice Spirit Royal Delivery Zappies Witch
Ice Spirit Cannon Royal Delivery Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Cannon Zappies
Ice Spirit Cannon Royal Delivery Mini P.E.K.K.A Zappies
Cannon Royal Delivery Mini P.E.K.K.A Zappies Witch
Ice Spirit Cannon Royal Delivery Zappies Witch
Royal Delivery Witch Ice Spirit Cannon Zappies
Mini P.E.K.K.A Cannon Zappies
Cannon Royal Delivery Mini P.E.K.K.A Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Delivery Zappies Witch
Royal Delivery Mini P.E.K.K.A
Royal Delivery Zappies Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Royal Delivery Zappies
Cannon Royal Delivery Mini P.E.K.K.A Zappies Witch
Royal Delivery Ice Spirit Zappies Witch
Royal Delivery Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Royal Delivery Zappies
Royal Delivery Ice Spirit Mini P.E.K.K.A Zappies Witch
Witch Cannon Royal Delivery Zappies
Mini P.E.K.K.A Zappies Witch
Royal Delivery
Royal Delivery Mini P.E.K.K.A Cannon Zappies Witch
Cannon Zappies Witch
Zappies Witch Ice Spirit Royal Delivery Mini P.E.K.K.A
Cannon Royal Delivery Mini P.E.K.K.A Zappies Witch
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit Witch
Witch
Ice Spirit
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Witch
Ice Spirit Witch
Witch
Witch
Witch
Witch
Ice Spirit Zappies Witch
Mini P.E.K.K.A
Ice Spirit Zappies
Ice Spirit Zappies Witch
Zappies Witch
Mini P.E.K.K.A
Ice Spirit Zappies Witch
Zappies Witch
Witch

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