My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Hog Rider Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Ice Spirit Cannon Valkyrie
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Hog Rider Inferno Dragon
Fireball
Cannon Hog Rider Inferno Dragon
Poison
Cannon
Lightning
Cannon Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Valkyrie Hog Rider Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Cannon Valkyrie

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Inferno Dragon Mega Knight
Cannon
Valkyrie
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Valkyrie Freeze The Log Mega Knight
Freeze
Hog Rider
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Hog Rider The Log

Defense Synergies 1 13

Ice Spirit
Cannon Valkyrie The Log Inferno Dragon Mega Knight
Cannon
The Log Ice Spirit Valkyrie Inferno Dragon
Valkyrie
Ice Spirit Cannon Freeze The Log
Hog Rider
Freeze
Valkyrie Mega Knight
The Log
Cannon Ice Spirit Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Cannon The Log Mega Knight
Mega Knight
Ice Spirit Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Inferno Dragon Ice Spirit Cannon Valkyrie The Log Mega Knight
Cannon Mega Knight Valkyrie Freeze Inferno Dragon
Cannon Inferno Dragon Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Freeze The Log Cannon Valkyrie Mega Knight
Inferno Dragon Ice Spirit Cannon Freeze
Cannon Valkyrie The Log Mega Knight
Cannon Inferno Dragon
Ice Spirit Cannon Valkyrie Mega Knight
Valkyrie Cannon Freeze The Log Mega Knight
Inferno Dragon
Cannon Mega Knight Ice Spirit Valkyrie Freeze The Log
Valkyrie Mega Knight Ice Spirit Cannon Freeze The Log
Inferno Dragon Cannon Mega Knight
Ice Spirit Cannon Freeze The Log Inferno Dragon Mega Knight
Mega Knight Cannon Valkyrie
Ice Spirit Cannon Valkyrie Mega Knight The Log
Valkyrie Freeze The Log Ice Spirit Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Valkyrie Mega Knight Cannon The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Ice Spirit Valkyrie The Log
Valkyrie Mega Knight The Log
Cannon Valkyrie Inferno Dragon Mega Knight
Ice Spirit Freeze
Valkyrie
Mega Knight Valkyrie Inferno Dragon
Freeze Mega Knight Ice Spirit Valkyrie The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Cannon Valkyrie
Cannon Valkyrie Mega Knight
Ice Spirit Valkyrie Freeze The Log Inferno Dragon
Valkyrie Mega Knight Cannon Freeze The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log
The Log
Valkyrie Freeze The Log
Valkyrie The Log Mega Knight
Ice Spirit Freeze
The Log
The Log Ice Spirit Freeze
The Log
Valkyrie The Log
The Log
Freeze
The Log
The Log
The Log Mega Knight
Freeze
The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Ice Spirit Valkyrie Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Ice Spirit Freeze
The Log Mega Knight
Ice Spirit Freeze
Mega Knight
The Log
Ice Spirit Freeze
Freeze
The Log
Valkyrie Mega Knight
The Log
Mega Knight
Ice Spirit Freeze The Log
Freeze The Log Mega Knight
Inferno Dragon
Mega Knight

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