My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Giant Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Elite Barbarians Electro Wizard
The Log
Ice Spirit Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Electro Wizard
Fireball
Cannon Elite Barbarians Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Fireball Electro Wizard Golden Knight Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Cannon Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians
Cannon
Elite Barbarians
Ice Spirit Fireball The Log Golden Knight
Fireball
Elite Barbarians The Log Electro Wizard Golden Knight
Electro Giant
Golden Knight
The Log
Elite Barbarians Fireball
Electro Wizard
Fireball
Golden Knight
Electro Giant Elite Barbarians Fireball

Defense Synergies 2 16

Ice Spirit
Cannon Elite Barbarians Fireball The Log Electro Wizard Golden Knight
Cannon
The Log Ice Spirit Fireball Electro Giant Electro Wizard
Elite Barbarians
Ice Spirit The Log Golden Knight
Fireball
The Log Ice Spirit Cannon Electro Wizard Golden Knight
Electro Giant
Cannon Golden Knight
The Log
Cannon Fireball Ice Spirit Elite Barbarians Electro Wizard Golden Knight
Electro Wizard
Ice Spirit Cannon Fireball The Log
Golden Knight
Ice Spirit Elite Barbarians Fireball Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard Golden Knight
Elite Barbarians Ice Spirit Cannon The Log Electro Wizard
Cannon Elite Barbarians Electro Wizard
Cannon Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Cannon Electro Wizard
Electro Wizard Ice Spirit Cannon Fireball
Cannon Fireball Electro Giant The Log Electro Wizard Golden Knight
Cannon Elite Barbarians
Elite Barbarians Ice Spirit Cannon Electro Wizard
Electro Wizard Cannon Fireball Electro Giant The Log
Fireball Electro Wizard
Cannon Ice Spirit Elite Barbarians Fireball The Log Electro Wizard
Fireball Ice Spirit Cannon The Log Electro Wizard Golden Knight
Elite Barbarians Cannon Electro Wizard
Ice Spirit Cannon Elite Barbarians Fireball Electro Giant The Log Electro Wizard
Cannon Elite Barbarians Fireball Electro Wizard
Ice Spirit Cannon Fireball Elite Barbarians The Log Electro Wizard Golden Knight
The Log Ice Spirit Cannon Fireball Electro Wizard
Cannon Elite Barbarians Electro Wizard
Cannon Elite Barbarians Fireball Electro Giant The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log
Ice Spirit Elite Barbarians The Log Electro Wizard Golden Knight
Elite Barbarians Fireball The Log Electro Wizard
Cannon Elite Barbarians
Fireball Electro Giant Ice Spirit Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Ice Spirit Elite Barbarians Fireball The Log
Cannon
Elite Barbarians Golden Knight
Elite Barbarians Fireball Electro Giant The Log Electro Wizard
Elite Barbarians Cannon Fireball Golden Knight
Cannon Fireball Electro Giant
Elite Barbarians Electro Giant Electro Wizard Ice Spirit Fireball The Log Golden Knight
Cannon Elite Barbarians Fireball Electro Giant The Log Electro Wizard Golden Knight
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Electro Wizard Golden Knight
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Giant Ice Spirit
The Log
Fireball The Log Ice Spirit
Fireball The Log Golden Knight
Elite Barbarians Fireball Electro Wizard
Fireball The Log Electro Wizard Golden Knight
Fireball
Elite Barbarians Fireball The Log Golden Knight
Fireball
Elite Barbarians Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Electro Giant The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Ice Spirit Fireball
Fireball The Log Electro Wizard Golden Knight
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Elite Barbarians Fireball Electro Giant Electro Wizard
Electro Wizard Ice Spirit Fireball Electro Giant
Elite Barbarians Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Giant
Elite Barbarians
Electro Giant Ice Spirit Elite Barbarians Fireball The Log Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Electro Giant The Log Electro Wizard Golden Knight
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: