My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Dart Goblin Goblin Barrel Clone
Zap
Dart Goblin Goblin Barrel Clone
Barbarian Barrel
Ice Spirit Dart Goblin Goblin Barrel Clone Giant Skeleton
The Log
Ice Spirit Dart Goblin Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Barrel Clone
Arrows
Ice Spirit Dart Goblin Goblin Barrel Clone
Royal Delivery
Ice Spirit Dart Goblin Goblin Barrel Clone Giant Skeleton
Fireball
Dart Goblin Goblin Barrel Clone
Poison
Dart Goblin Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Dart Goblin Goblin Barrel Clone Tornado Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Dart Goblin Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Dart Goblin Giant Skeleton
Dart Goblin
Goblin Barrel Ice Spirit Mirror Giant Skeleton
Mirror
Goblin Barrel Dart Goblin Tornado Freeze Giant Skeleton
Goblin Barrel
Ice Spirit Dart Goblin Mirror Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Tornado
Mirror Freeze Giant Skeleton
Freeze
Mirror Tornado
Giant Skeleton
Clone Ice Spirit Dart Goblin Mirror Goblin Barrel Tornado

Defense Synergies 1 7

Ice Spirit
Dart Goblin Tornado Giant Skeleton
Dart Goblin
Ice Spirit Mirror Tornado Giant Skeleton
Mirror
Tornado Dart Goblin
Goblin Barrel
Clone
Tornado
Mirror Ice Spirit Dart Goblin Giant Skeleton
Freeze
Giant Skeleton
Ice Spirit Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Dart Goblin
Tornado Dart Goblin Freeze Giant Skeleton
Dart Goblin
Tornado Giant Skeleton
Tornado Freeze Dart Goblin
Dart Goblin Tornado Ice Spirit Freeze
Dart Goblin Giant Skeleton
Tornado
Tornado Ice Spirit Dart Goblin Giant Skeleton
Dart Goblin Tornado Freeze Giant Skeleton
Dart Goblin Tornado
Ice Spirit Freeze Giant Skeleton
Ice Spirit Dart Goblin Tornado Freeze
Tornado Ice Spirit Freeze
Tornado
Ice Spirit Dart Goblin Tornado
Tornado Freeze Ice Spirit Dart Goblin Giant Skeleton
Dart Goblin Tornado
Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Giant Skeleton Ice Spirit
Giant Skeleton Tornado
Giant Skeleton
Ice Spirit Dart Goblin Tornado Freeze
Dart Goblin Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Ice Spirit Tornado
Dart Goblin
Dart Goblin Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton
Dart Goblin
Ice Spirit Dart Goblin Tornado Freeze Giant Skeleton
Dart Goblin Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze Giant Skeleton
Dart Goblin Tornado
Dart Goblin Giant Skeleton
Dart Goblin Freeze Giant Skeleton
Ice Spirit Dart Goblin Tornado Freeze
Dart Goblin Tornado
Ice Spirit Dart Goblin Tornado Freeze
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Tornado Freeze
Dart Goblin
Dart Goblin Tornado
Giant Skeleton
Tornado
Tornado
Tornado Freeze Ice Spirit
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Ice Spirit Dart Goblin Freeze
Dart Goblin
Ice Spirit Freeze
Giant Skeleton
Ice Spirit Dart Goblin Freeze
Dart Goblin Tornado
Freeze
Dart Goblin
Dart Goblin
Tornado Giant Skeleton
Dart Goblin
Ice Spirit Dart Goblin Tornado Freeze Giant Skeleton
Dart Goblin Tornado
Dart Goblin Tornado Freeze Giant Skeleton
Dart Goblin

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