My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Ice Spirit Dart Goblin Skeleton Army
The Log
Ice Spirit Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Dart Goblin Skeleton Army
Royal Delivery
Ice Spirit Dart Goblin Skeleton Army P.E.K.K.A
Fireball
Dart Goblin Skeleton Army
Poison
Dart Goblin Skeleton Army Phoenix
Lightning
Phoenix Goblinstein
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Dart Goblin Skeleton Army Phoenix Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dart Goblin Phoenix
Dart Goblin
Ice Spirit P.E.K.K.A The Log
Rage
Phoenix
Skeleton Army
P.E.K.K.A
Ice Spirit Goblinstein Dart Goblin The Log
The Log
Dart Goblin P.E.K.K.A
Phoenix
Ice Spirit Rage
Goblinstein
P.E.K.K.A

Defense Synergies 2 9

Ice Spirit
Dart Goblin Skeleton Army P.E.K.K.A The Log Phoenix
Dart Goblin
Ice Spirit Skeleton Army P.E.K.K.A The Log
Rage
Skeleton Army
Ice Spirit Dart Goblin The Log
P.E.K.K.A
The Log Goblinstein Ice Spirit Dart Goblin
The Log
P.E.K.K.A Ice Spirit Dart Goblin Skeleton Army
Phoenix
Ice Spirit
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeleton Army P.E.K.K.A Ice Spirit Dart Goblin The Log Phoenix
Skeleton Army P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin Phoenix
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Dart Goblin
Dart Goblin Ice Spirit Phoenix
Dart Goblin P.E.K.K.A The Log Phoenix
P.E.K.K.A Skeleton Army Phoenix
Skeleton Army Ice Spirit Dart Goblin Phoenix
Dart Goblin Skeleton Army The Log
Dart Goblin Phoenix
Skeleton Army P.E.K.K.A Ice Spirit The Log
Skeleton Army Ice Spirit Dart Goblin P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Phoenix
Skeleton Army Ice Spirit P.E.K.K.A The Log Goblinstein
Skeleton Army P.E.K.K.A
Ice Spirit Dart Goblin Skeleton Army The Log
The Log Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin Phoenix
Skeleton Army Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
The Log Phoenix
Skeleton Army P.E.K.K.A Ice Spirit The Log
Skeleton Army P.E.K.K.A The Log Phoenix
P.E.K.K.A Skeleton Army Phoenix
Goblinstein Ice Spirit Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin Phoenix
P.E.K.K.A Skeleton Army Phoenix
P.E.K.K.A Goblinstein Ice Spirit Skeleton Army The Log Phoenix
P.E.K.K.A Dart Goblin Skeleton Army Phoenix
P.E.K.K.A Dart Goblin Phoenix
Skeleton Army P.E.K.K.A The Log Phoenix
Skeleton Army P.E.K.K.A
Dart Goblin Skeleton Army
Skeleton Army Phoenix Ice Spirit Dart Goblin P.E.K.K.A The Log Goblinstein
Dart Goblin P.E.K.K.A The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Goblinstein
Goblinstein Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit Goblinstein
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin Goblinstein
Dart Goblin The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Dart Goblin Skeleton Army Goblinstein
Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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