My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rune Giant Cannon Cart Royal Ghost Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Rune Giant Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Dart Goblin
Zap
Dart Goblin Cannon Cart Bandit
Barbarian Barrel
Ice Spirit Dart Goblin Cannon Cart Royal Ghost Bandit
The Log
Ice Spirit Dart Goblin Cannon Cart Bandit
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Cannon Cart Royal Ghost Bandit
Fireball
Dart Goblin Cannon Cart Bandit
Poison
Dart Goblin
Lightning
Cannon Cart Bandit Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Royal Ghost Bandit Rune Giant Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin
Ice Spirit Rune Giant Cannon Cart The Log Bandit
Rune Giant
Dart Goblin
Cannon Cart
The Log Ice Spirit Dart Goblin Royal Ghost Bandit
The Log
Cannon Cart Dart Goblin Bandit
Royal Ghost
Ice Spirit Cannon Cart Bandit
Bandit
Ice Spirit Dart Goblin Cannon Cart The Log Royal Ghost
Goblinstein

Defense Synergies 0 12

Ice Spirit
Dart Goblin Cannon Cart The Log Royal Ghost Bandit
Dart Goblin
Ice Spirit Cannon Cart The Log Bandit
Rune Giant
Cannon Cart
Ice Spirit Dart Goblin Royal Ghost Bandit
The Log
Ice Spirit Dart Goblin Royal Ghost Bandit
Royal Ghost
Ice Spirit Cannon Cart The Log
Bandit
Ice Spirit Dart Goblin Cannon Cart The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin The Log
Ice Spirit Dart Goblin Cannon Cart The Log Bandit
Dart Goblin Cannon Cart Bandit
Dart Goblin Cannon Cart Bandit
The Log
The Log Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Ice Spirit
Dart Goblin Cannon Cart The Log Bandit
Ice Spirit Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Cannon Cart The Log Royal Ghost Bandit
Dart Goblin
Ice Spirit Cannon Cart The Log Bandit
Ice Spirit Dart Goblin Cannon Cart The Log Royal Ghost
Cannon Cart Bandit
Ice Spirit The Log Bandit
Cannon Cart
Ice Spirit Dart Goblin Cannon Cart The Log Royal Ghost Bandit
The Log Ice Spirit Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Cannon Cart
Royal Ghost Dart Goblin Cannon Cart The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Royal Ghost Bandit
Bandit Cannon Cart The Log Royal Ghost
Bandit Ice Spirit Cannon Cart The Log
Cannon Cart The Log Bandit
Cannon Cart Bandit
Ice Spirit Dart Goblin
Dart Goblin Cannon Cart Bandit
Cannon Cart
Ice Spirit Cannon Cart The Log Bandit
Dart Goblin
Dart Goblin Cannon Cart
The Log
Cannon Cart Bandit
Dart Goblin Cannon Cart
Ice Spirit Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost Bandit
Dart Goblin The Log Royal Ghost Bandit
Dart Goblin Cannon Cart The Log Bandit
Cannon Cart Dart Goblin The Log
The Log
Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin Bandit
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin Cannon Cart Bandit
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
The Log
The Log
Cannon Cart The Log
The Log Ice Spirit
The Log Dart Goblin Royal Ghost Bandit
The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log Bandit
Ice Spirit
The Log
Ice Spirit Dart Goblin Cannon Cart Bandit
Dart Goblin
The Log
Dart Goblin Cannon Cart
The Log Dart Goblin
Dart Goblin Cannon Cart
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin Cannon Cart The Log Royal Ghost Bandit
Cannon Cart
Dart Goblin

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