My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem P.E.K.K.A Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Lava Hound
Giant Snowball
Lava Hound
Zap
Lava Hound
Barbarian Barrel
Ice Spirit Elixir Golem
The Log
Ice Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Elixir Golem Battle Healer P.E.K.K.A Lava Hound
Fireball
Elixir Golem Battle Healer Lava Hound
Poison
Elixir Golem Battle Healer Lava Hound
Lightning
Battle Healer Goblinstein
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Elixir Golem Battle Healer Goblinstein P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Elixir Golem Battle Healer
Elixir Golem
Battle Healer Ice Spirit Mirror The Log
Battle Healer
Elixir Golem Ice Spirit Mirror
Mirror
The Log Elixir Golem Battle Healer
P.E.K.K.A
Ice Spirit The Log
The Log
Mirror Elixir Golem P.E.K.K.A
Lava Hound
Goblinstein

Defense Synergies 2 5

Ice Spirit
Battle Healer P.E.K.K.A The Log
Elixir Golem
Battle Healer
Mirror Ice Spirit The Log
Mirror
Battle Healer The Log
P.E.K.K.A
The Log Ice Spirit
The Log
P.E.K.K.A Ice Spirit Battle Healer Mirror
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Ice Spirit Battle Healer The Log
P.E.K.K.A
P.E.K.K.A
Battle Healer P.E.K.K.A The Log
The Log
Ice Spirit
Battle Healer P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Battle Healer
The Log
P.E.K.K.A Ice Spirit Battle Healer The Log
Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Battle Healer The Log
The Log Ice Spirit Battle Healer
P.E.K.K.A
Battle Healer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Battle Healer The Log
P.E.K.K.A Ice Spirit Battle Healer The Log
P.E.K.K.A Battle Healer The Log
P.E.K.K.A Battle Healer
Ice Spirit
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Battle Healer P.E.K.K.A The Log
Battle Healer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Ice Spirit
The Log
The Log Ice Spirit
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log
The Log
The Log
Ice Spirit
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit
The Log
The Log
P.E.K.K.A
Ice Spirit The Log
The Log
P.E.K.K.A

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