My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Electro Dragon Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Ice Spirit Elixir Golem Sparky
The Log
Ice Spirit Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elixir Golem Battle Healer Electro Dragon Mother Witch Sparky
Fireball
Elixir Golem Battle Healer Electro Dragon Mother Witch Sparky
Poison
Elixir Golem Battle Healer Electro Dragon Mother Witch Sparky
Lightning
Battle Healer Electro Dragon Mother Witch Sparky
Rocket
Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Freeze Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer Tornado Freeze Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Elixir Golem Tornado Battle Healer Freeze Mother Witch Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Elixir Golem Tornado Battle Healer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Elixir Golem Battle Healer
Elixir Golem
Battle Healer Ice Spirit Tornado Electro Dragon Mother Witch Sparky
Battle Healer
Elixir Golem Electro Dragon Ice Spirit Tornado Sparky
Tornado
Sparky Elixir Golem Battle Healer Freeze Electro Dragon
Freeze
Tornado
Electro Dragon
Battle Healer Elixir Golem Tornado Mother Witch Sparky
Mother Witch
Elixir Golem Electro Dragon
Sparky
Ice Spirit Tornado Elixir Golem Battle Healer Electro Dragon

Defense Synergies 3 10

Ice Spirit
Sparky Battle Healer Tornado Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Ice Spirit Tornado Mother Witch Sparky
Tornado
Sparky Ice Spirit Battle Healer Electro Dragon Mother Witch Sparky
Freeze
Sparky
Electro Dragon
Battle Healer Ice Spirit Tornado
Mother Witch
Battle Healer Tornado
Sparky
Ice Spirit Tornado Battle Healer Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Sparky
Sparky Ice Spirit Battle Healer Electro Dragon
Tornado Sparky Freeze Electro Dragon
Sparky Electro Dragon
Battle Healer Tornado Sparky
Tornado Freeze Electro Dragon Mother Witch
Tornado Ice Spirit Freeze Electro Dragon
Battle Healer Electro Dragon Sparky
Sparky Tornado
Tornado Ice Spirit Battle Healer Sparky
Mother Witch Tornado Freeze Electro Dragon
Tornado Electro Dragon
Sparky Ice Spirit Battle Healer Freeze Electro Dragon
Sparky Ice Spirit Tornado Freeze Electro Dragon
Sparky
Tornado Ice Spirit Freeze Sparky
Sparky Tornado Electro Dragon
Ice Spirit Battle Healer Tornado Electro Dragon
Tornado Freeze Ice Spirit Battle Healer Electro Dragon Mother Witch
Sparky Tornado
Battle Healer Electro Dragon Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Sparky
Battle Healer Electro Dragon
Ice Spirit Battle Healer Electro Dragon Sparky
Battle Healer Tornado Sparky
Battle Healer Sparky
Mother Witch Ice Spirit Tornado Freeze Electro Dragon
Sparky Battle Healer
Battle Healer Sparky
Freeze Electro Dragon Ice Spirit Tornado Sparky
Sparky
Electro Dragon Sparky
Tornado
Sparky
Electro Dragon Sparky
Electro Dragon Sparky Ice Spirit Battle Healer Tornado Freeze
Battle Healer Freeze Electro Dragon Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Sparky
Tornado Electro Dragon
Electro Dragon Sparky
Freeze Sparky
Sparky
Mother Witch Ice Spirit Tornado Freeze Electro Dragon
Tornado Sparky
Ice Spirit Tornado Freeze Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Sparky
Tornado Electro Dragon Sparky
Tornado Electro Dragon
Sparky
Freeze Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Tornado Freeze Sparky
Sparky
Electro Dragon Sparky
Tornado Electro Dragon Mother Witch
Sparky
Tornado
Tornado Sparky
Electro Dragon
Tornado Freeze Mother Witch Ice Spirit Electro Dragon Sparky
Tornado Electro Dragon Sparky
Tornado Electro Dragon Sparky
Tornado Sparky
Tornado Electro Dragon Mother Witch Sparky
Electro Dragon Ice Spirit Freeze
Sparky
Electro Dragon Sparky
Ice Spirit Freeze Electro Dragon Sparky
Sparky
Sparky
Ice Spirit Freeze Electro Dragon
Tornado Electro Dragon
Freeze
Electro Dragon Sparky
Electro Dragon
Tornado Sparky
Electro Dragon Sparky
Electro Dragon Ice Spirit Tornado Freeze Sparky
Tornado Electro Dragon
Electro Dragon Tornado Freeze Sparky
Sparky
Electro Dragon Sparky

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